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author | Stanislaw Halik <sthalik@misaki.pl> | 2018-02-15 10:18:49 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2018-02-15 10:23:20 +0100 |
commit | e0456fad5c96f4a272accecb0781d9a32e6d2cf4 (patch) | |
tree | 72417c9155868f2c75877deaeddeb84e9b5b37a6 | |
parent | 0a92bc147f91f3ecacdf66d995f01f9577107a86 (diff) |
proto/ft: work with npclient logic
DataID can be idempotent. It's "static unsigned
frameno" in npclient that's used in place of DataID.
-rw-r--r-- | proto-ft/ftnoir_protocol_ft.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/proto-ft/ftnoir_protocol_ft.cpp b/proto-ft/ftnoir_protocol_ft.cpp index ae8fe5a2..d240cc8d 100644 --- a/proto-ft/ftnoir_protocol_ft.cpp +++ b/proto-ft/ftnoir_protocol_ft.cpp @@ -1,4 +1,4 @@ -/* Copyright (c) 2013-2015, 2017 Stanislaw Halik <sthalik@misaki.pl> +/* Copyright (c) 2013-2018 Stanislaw Halik <sthalik@misaki.pl> * Copyright (c) 2015 Wim Vriend * * Permission to use, copy, modify, and/or distribute this software for any @@ -97,7 +97,7 @@ void freetrack::pose(const double* headpose) const std::int32_t id = load(ft->GameID); - store(data->DataID, 60 * 10 + (rand() % 64)); + store(data->DataID, 60 * 5); if (intGameID != id) { |