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authorWim Vriend <facetracknoir@gmail.com>2011-06-04 12:37:46 +0000
committerWim Vriend <facetracknoir@gmail.com>2011-06-04 12:37:46 +0000
commit010d82e9392bd2fb5cafe6fbae03c9cdc301a2f8 (patch)
treeced3d8e7139cdc2b1b0871731cf82ab69e7a801b /FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h
parent555a75bf6740d66857f8b8dee1b30a0a10d8f2db (diff)
Eagle Dynamics API implemented, added some 'nice to haves'.
git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@87 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb
Diffstat (limited to 'FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h')
-rw-r--r--FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h
index 7b23fcba..02e9525f 100644
--- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h
+++ b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h
@@ -53,6 +53,7 @@ public:
bool checkServerInstallationOK( HANDLE handle );
void sendHeadposeToGame( T6DOF *headpose );
+ void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
bool FTCreateMapping(HANDLE handle);
@@ -62,6 +63,9 @@ private:
FTMemMap *pMemData;
HANDLE hFTMutex;
+ HANDLE hMainWindow; // Save the handle to FaceTrackNoIR main-window
+ __int32 comhandle; // Handle on x32, command on x64
+
// Private properties
QString ProgramName;
QLibrary FTClientLib;