diff options
author | Patrick Ruoff <c14-radioactive@19e81ba0-9b1a-49c3-bd6c-561e1906d5fb> | 2012-09-25 17:02:38 +0000 |
---|---|---|
committer | Patrick Ruoff <c14-radioactive@19e81ba0-9b1a-49c3-bd6c-561e1906d5fb> | 2012-09-25 17:02:38 +0000 |
commit | 0948938ea70784b7b0607a709a199d1acefda949 (patch) | |
tree | e869eb21d046e1a4f33199471eeb42751d938abf /FTNoIR_Protocol_FT | |
parent | 72d392a3741a854847351d44fa551751ffd9480f (diff) |
Changed centering algorithm to use proper matrix algebra.
Cleaned up T6DOF structure.
Updated vc_9 project files.
git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@169 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb
Diffstat (limited to 'FTNoIR_Protocol_FT')
-rw-r--r-- | FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp | 28 | ||||
-rw-r--r-- | FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h | 2 |
2 files changed, 15 insertions, 15 deletions
diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp index 43326d6a..f4018c2e 100644 --- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp +++ b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp @@ -78,7 +78,7 @@ void FTNoIR_Protocol_FT::loadSettings() { //
// Update Headpose in Game.
//
-void FTNoIR_Protocol_FT::sendHeadposeToGame( T6DOF *headpose ) {
+void FTNoIR_Protocol_FT::sendHeadposeToGame( THeadPoseData *headpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
@@ -101,19 +101,19 @@ PDWORD_PTR MsgResult = 0; //
// Scale the Raw measurements to the client measurements.
//
- headRotX = getRadsFromDegrees(headpose->position.pitch);
- headRotY = getRadsFromDegrees(headpose->position.yaw);
- headRotZ = getRadsFromDegrees(headpose->position.roll);
- headPosX = headpose->position.x * 10;
- headPosY = headpose->position.y * 10;
- headPosZ = headpose->position.z * 10;
-
- virtRotX = getRadsFromDegrees(headpose->position.pitch);
- virtRotY = getRadsFromDegrees(headpose->position.yaw);
- virtRotZ = getRadsFromDegrees(headpose->position.roll);
- virtPosX = headpose->position.x * 10;
- virtPosY = headpose->position.y * 10;
- virtPosZ = headpose->position.z * 10;
+ headRotX = getRadsFromDegrees(headpose->pitch);
+ headRotY = getRadsFromDegrees(headpose->yaw);
+ headRotZ = getRadsFromDegrees(headpose->roll);
+ headPosX = headpose->x * 10;
+ headPosY = headpose->y * 10;
+ headPosZ = headpose->z * 10;
+
+ virtRotX = getRadsFromDegrees(headpose->pitch);
+ virtRotY = getRadsFromDegrees(headpose->yaw);
+ virtRotZ = getRadsFromDegrees(headpose->roll);
+ virtPosX = headpose->x * 10;
+ virtPosY = headpose->y * 10;
+ virtPosZ = headpose->z * 10;
//
// Check if the pointer is OK and wait for the Mutex.
diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h index 9d0a5033..736b8600 100644 --- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h +++ b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h @@ -52,7 +52,7 @@ public: void Initialize();
bool checkServerInstallationOK( HANDLE handle );
- void sendHeadposeToGame( T6DOF *headpose );
+ void sendHeadposeToGame( THeadPoseData *headpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FreeTrack"); };
|