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authorPatrick Ruoff <c14-radioactive@19e81ba0-9b1a-49c3-bd6c-561e1906d5fb>2012-09-25 17:02:38 +0000
committerPatrick Ruoff <c14-radioactive@19e81ba0-9b1a-49c3-bd6c-561e1906d5fb>2012-09-25 17:02:38 +0000
commit0948938ea70784b7b0607a709a199d1acefda949 (patch)
treee869eb21d046e1a4f33199471eeb42751d938abf /FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
parent72d392a3741a854847351d44fa551751ffd9480f (diff)
Changed centering algorithm to use proper matrix algebra.
Cleaned up T6DOF structure. Updated vc_9 project files. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@169 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb
Diffstat (limited to 'FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp')
-rw-r--r--FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
index 399fc012..0c8b2fbf 100644
--- a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
+++ b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
@@ -124,7 +124,7 @@ void FTNoIR_Protocol_FTIR::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_FTIR::sendHeadposeToGame( T6DOF *headpose ) {
+void FTNoIR_Protocol_FTIR::sendHeadposeToGame( THeadPoseData *headpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
@@ -138,13 +138,13 @@ TRACKIRDATA localdata;
//
// Copy the Raw measurements directly to the client.
//
- virtRotX = scale2AnalogLimits (headpose->position.pitch, -180.0f, 180.0f);
- virtRotY = scale2AnalogLimits (headpose->position.yaw, -180.0f, 180.0f);
- virtRotZ = scale2AnalogLimits (headpose->position.roll, -180.0f, 180.0f);
+ virtRotX = scale2AnalogLimits (headpose->pitch, -180.0f, 180.0f);
+ virtRotY = scale2AnalogLimits (headpose->yaw, -180.0f, 180.0f);
+ virtRotZ = scale2AnalogLimits (headpose->roll, -180.0f, 180.0f);
- virtPosX = scale2AnalogLimits (headpose->position.x * 10.0f, -500.0f, 500.0f);
- virtPosY = scale2AnalogLimits (headpose->position.y * 10.0f, -500.0f, 500.0f);
- virtPosZ = scale2AnalogLimits (headpose->position.z * 10.0f, -500.0f, 500.0f);
+ virtPosX = scale2AnalogLimits (headpose->x * 10.0f, -500.0f, 500.0f);
+ virtPosY = scale2AnalogLimits (headpose->y * 10.0f, -500.0f, 500.0f);
+ virtPosZ = scale2AnalogLimits (headpose->z * 10.0f, -500.0f, 500.0f);
//
// Check if the pointer is OK and wait for the Mutex.