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authorWim Vriend <facetracknoir@gmail.com>2012-09-28 13:40:18 +0000
committerWim Vriend <facetracknoir@gmail.com>2012-09-28 13:40:18 +0000
commit75360443eb879b49a72c11b2a3d2d299ca61f9d7 (patch)
treefdab3ff501710e19f31f63815957a1fe86dbcb88 /FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.cpp
parentee53c49af9789553fb51987bd6003ce30344e173 (diff)
Modified sendHeadposeToGame, so it also sends raw data.
Unified the code by adding the Dll class to the protocols and moving the dialog to a separate source. git-svn-id: svn+ssh://svn.code.sf.net/p/facetracknoir/code@173 19e81ba0-9b1a-49c3-bd6c-561e1906d5fb
Diffstat (limited to 'FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.cpp')
-rw-r--r--FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.cpp127
1 files changed, 1 insertions, 126 deletions
diff --git a/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.cpp b/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.cpp
index 6c0cf42f..3399955a 100644
--- a/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.cpp
+++ b/FTNoIR_Protocol_SC/FTNoIR_Protocol_SC.cpp
@@ -96,7 +96,7 @@ void FTNoIR_Protocol_SC::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_SC::sendHeadposeToGame( THeadPoseData *headpose ) {
+void FTNoIR_Protocol_SC::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
virtSCRotX = -1.0f * headpose->pitch; // degrees
@@ -385,128 +385,3 @@ FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
{
return new FTNoIR_Protocol_SC;
}
-
-//*******************************************************************************************************
-// FaceTrackNoIR Client Settings-dialog.
-//*******************************************************************************************************
-
-//
-// Constructor for server-settings-dialog
-//
-SCControls::SCControls() :
-QWidget()
-{
- ui.setupUi( this );
-
- // Connect Qt signals to member-functions
- connect(ui.btnOK, SIGNAL(clicked()), this, SLOT(doOK()));
- connect(ui.btnCancel, SIGNAL(clicked()), this, SLOT(doCancel()));
- //connect(ui.cbxSelectPPJoyNumber, SIGNAL(currentIndexChanged(int)), this, SLOT(virtualJoystickSelected( int )));
-
- //for (int i = 1 ; i < 17; i++) {
- // QString cbxText = QString("Virtual Joystick %1").arg(i);
- // ui.cbxSelectPPJoyNumber->addItem(QIcon("images/PPJoy.ico"), cbxText);
- //}
- // Load the settings from the current .INI-file
- loadSettings();
-}
-
-//
-// Destructor for server-dialog
-//
-SCControls::~SCControls() {
- qDebug() << "~SCControls() says: started";
-}
-
-void SCControls::Release()
-{
- delete this;
-}
-
-//
-// Initialize tracker-client-dialog
-//
-void SCControls::Initialize(QWidget *parent) {
-
- QPoint offsetpos(100, 100);
- if (parent) {
- this->move(parent->pos() + offsetpos);
- }
- show();
-}
-
-//
-// OK clicked on server-dialog
-//
-void SCControls::doOK() {
- save();
- this->close();
-}
-
-// override show event
-void SCControls::showEvent ( QShowEvent * event ) {
- loadSettings();
-}
-
-//
-// Cancel clicked on server-dialog
-//
-void SCControls::doCancel() {
- //
- // Ask if changed Settings should be saved
- //
- if (settingsDirty) {
- int ret = QMessageBox::question ( this, "Settings have changed", "Do you want to save the settings?", QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel, QMessageBox::Discard );
-
- qDebug() << "doCancel says: answer =" << ret;
-
- switch (ret) {
- case QMessageBox::Save:
- save();
- this->close();
- break;
- case QMessageBox::Discard:
- this->close();
- break;
- case QMessageBox::Cancel:
- // Cancel was clicked
- break;
- default:
- // should never be reached
- break;
- }
- }
- else {
- this->close();
- }
-}
-
-//
-// Load the current Settings from the currently 'active' INI-file.
-//
-void SCControls::loadSettings() {
-
- settingsDirty = false;
-}
-
-//
-// Save the current Settings to the currently 'active' INI-file.
-//
-void SCControls::save() {
-
- settingsDirty = false;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Factory function that creates instances if the Protocol-settings dialog object.
-
-// Export both decorated and undecorated names.
-// GetProtocolDialog - Undecorated name, which can be easily used with GetProcAddress
-// Win32 API function.
-// _GetProtocolDialog@0 - Common name decoration for __stdcall functions in C language.
-#pragma comment(linker, "/export:GetProtocolDialog=_GetProtocolDialog@0")
-
-FTNOIR_PROTOCOL_BASE_EXPORT IProtocolDialogPtr __stdcall GetProtocolDialog( )
-{
- return new SCControls;
-}