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authorStanislaw Halik <sthalik@misaki.pl>2013-03-22 20:48:17 +0100
committerStanislaw Halik <sthalik@misaki.pl>2013-03-22 20:48:17 +0100
commit3089c4bbc10e98d18f43e8a70e7a3d0c0eaf0900 (patch)
treec6f985472c05372417ecd4a861f6c2f346b63fd3 /facetracknoir/FSUIPCServer.cpp
parent3e1515e88c6f750c193ed9b9908d8a9c09e5b025 (diff)
Downcase. PLEASE TURN OFF IGNORING CASE IN GIT CONFIG!!!
.git/config: [core] ignorecase = false
Diffstat (limited to 'facetracknoir/FSUIPCServer.cpp')
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1 files changed, 308 insertions, 0 deletions
diff --git a/facetracknoir/FSUIPCServer.cpp b/facetracknoir/FSUIPCServer.cpp
new file mode 100644
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+++ b/facetracknoir/FSUIPCServer.cpp
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+/********************************************************************************
+* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
+* to games, using the FSUIPC.dll. *
+* *
+* Copyright (C) 2010 Wim Vriend (Developing) *
+* Ron Hendriks (Testing and Research) *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+********************************************************************************/
+/*
+ Modifications (last one on top):
+ 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
+ is called from run() of Tracker.cpp
+*/
+#include "FSUIPCServer.h"
+#include <QFileDialog>
+
+/** constructor **/
+FSUIPCServer::FSUIPCServer() {
+
+ loadSettings();
+ ProgramName = "Microsoft FS2004";
+
+ prevPosX = 0.0f;
+ prevPosY = 0.0f;
+ prevPosZ = 0.0f;
+ prevRotX = 0.0f;
+ prevRotY = 0.0f;
+ prevRotZ = 0.0f;
+
+}
+
+/** destructor **/
+FSUIPCServer::~FSUIPCServer() {
+
+ //
+ // Free the DLL
+ //
+ FSUIPCLib.unload();
+}
+
+//
+// Update Headpose in Game.
+//
+void FSUIPCServer::sendHeadposeToGame() {
+DWORD result;
+TFSState pitch;
+TFSState yaw;
+TFSState roll;
+WORD FSZoom;
+
+ qDebug() << "FSUIPCServer::run() says: started!";
+
+ //
+ // Init. the FSUIPC offsets (derived from Free-track...)
+ //
+ pitch.Control = 66503;
+ yaw.Control = 66504;
+ roll.Control = 66505;
+
+ //
+ // Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF.
+ //
+ if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) ||
+ (prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) {
+ //
+ // Open the connection
+ //
+ FSUIPC_Open(SIM_ANY, &result);
+
+ //
+ // Check the FS-version
+ //
+ if (((result == FSUIPC_ERR_OK) || (result == FSUIPC_ERR_OPEN)) &&
+ ((FSUIPC_FS_Version == SIM_FS2K2) || (FSUIPC_FS_Version == SIM_FS2K4))) {
+// qDebug() << "FSUIPCServer::run() says: FSUIPC opened succesfully";
+ //
+ // Write the 4! DOF-data to FS. Only rotations and zoom are possible.
+ //
+ pitch.Value = scale2AnalogLimits(virtRotX, -180, 180);
+ FSUIPC_Write(0x3110, 8, &pitch, &result);
+
+ yaw.Value = scale2AnalogLimits(virtRotY, -180, 180);
+ FSUIPC_Write(0x3110, 8, &yaw, &result);
+
+ roll.Value = scale2AnalogLimits(virtRotZ, -180, 180);
+ FSUIPC_Write(0x3110, 8, &roll, &result);
+
+ FSZoom = (WORD) (64/50) * virtPosZ + 64;
+ FSUIPC_Write(0x832E, 2, &FSZoom, &result);
+
+ //
+ // Write the data, in one go!
+ //
+ FSUIPC_Process(&result);
+ if (result == FSUIPC_ERR_SENDMSG) {
+ FSUIPC_Close(); //timeout (1 second) so assume FS closed
+ }
+ }
+ }
+
+ prevPosX = virtPosX;
+ prevPosY = virtPosY;
+ prevPosZ = virtPosZ;
+ prevRotX = virtRotX;
+ prevRotY = virtRotY;
+ prevRotZ = virtRotZ;
+
+}
+
+//
+// Check if the Client DLL exists and load it (to test it), if so.
+// Returns 'true' if all seems OK.
+//
+bool FSUIPCServer::checkServerInstallationOK()
+{
+ qDebug() << "FSUIPCCheckClientDLL says: Starting Function";
+
+ //
+ // Load the DLL.
+ //
+ FSUIPCLib.setFileName( LocationOfDLL );
+ if (FSUIPCLib.load() != true) {
+ qDebug() << "FSUIPCCheckClientDLL says: Error loading FSUIPC DLL";
+ return false;
+ }
+
+ return true;
+}
+
+//
+// Scale the measured value to the Joystick values
+//
+int FSUIPCServer::scale2AnalogLimits( float x, float min_x, float max_x ) {
+double y;
+double local_x;
+
+ local_x = x;
+ if (local_x > max_x) {
+ local_x = max_x;
+ }
+ if (local_x < min_x) {
+ local_x = min_x;
+ }
+ y = ( 16383 * local_x ) / max_x;
+
+ return (int) y;
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FSUIPCServer::loadSettings() {
+
+ QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ iniFile.beginGroup ( "FSUIPC" );
+ LocationOfDLL = iniFile.value ( "LocationOfDLL", FSUIPC_FILENAME ).toString();
+ iniFile.endGroup ();
+}
+
+//
+// Constructor for server-settings-dialog
+//
+FSUIPCControls::FSUIPCControls( QWidget *parent, Qt::WindowFlags f ) :
+QWidget( parent , f)
+{
+ ui.setupUi( this );
+
+ QPoint offsetpos(100, 100);
+ this->move(parent->pos() + offsetpos);
+
+ // Connect Qt signals to member-functions
+ connect(ui.btnOK, SIGNAL(clicked()), this, SLOT(doOK()));
+ connect(ui.btnCancel, SIGNAL(clicked()), this, SLOT(doCancel()));
+ connect(ui.btnFindDLL, SIGNAL(clicked()), this, SLOT(getLocationOfDLL()));
+
+ // Load the settings from the current .INI-file
+ loadSettings();
+}
+
+//
+// Destructor for server-dialog
+//
+FSUIPCControls::~FSUIPCControls() {
+ qDebug() << "~FSUIPCControls() says: started";
+}
+
+//
+// OK clicked on server-dialog
+//
+void FSUIPCControls::doOK() {
+ save();
+ this->close();
+}
+
+// override show event
+void FSUIPCControls::showEvent ( QShowEvent * event ) {
+ loadSettings();
+}
+
+//
+// Cancel clicked on server-dialog
+//
+void FSUIPCControls::doCancel() {
+ //
+ // Ask if changed Settings should be saved
+ //
+ if (settingsDirty) {
+ int ret = QMessageBox::question ( this, "Settings have changed", "Do you want to save the settings?", QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel, QMessageBox::Discard );
+
+ qDebug() << "doCancel says: answer =" << ret;
+
+ switch (ret) {
+ case QMessageBox::Save:
+ save();
+ this->close();
+ break;
+ case QMessageBox::Discard:
+ this->close();
+ break;
+ case QMessageBox::Cancel:
+ // Cancel was clicked
+ break;
+ default:
+ // should never be reached
+ break;
+ }
+ }
+ else {
+ this->close();
+ }
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FSUIPCControls::loadSettings() {
+
+ qDebug() << "loadSettings says: Starting ";
+ QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ qDebug() << "loadSettings says: iniFile = " << currentFile;
+
+ iniFile.beginGroup ( "FSUIPC" );
+ ui.txtLocationOfDLL->setText(iniFile.value ( "LocationOfDLL", FSUIPC_FILENAME ).toString() );
+ iniFile.endGroup ();
+
+ settingsDirty = false;
+
+}
+
+//
+// Save the current Settings to the currently 'active' INI-file.
+//
+void FSUIPCControls::save() {
+
+ qDebug() << "save() says: started";
+
+ QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ iniFile.beginGroup ( "FSUIPC" );
+ iniFile.setValue ( "LocationOfDLL", ui.txtLocationOfDLL->text() );
+ iniFile.endGroup ();
+
+ settingsDirty = false;
+}
+
+//
+// Show the Dialog to set the DLL's location
+//
+void FSUIPCControls::getLocationOfDLL()
+{
+ //
+ // Get the new filename of the INI-file.
+ //
+ QString fileName = QFileDialog::getOpenFileName(this, tr("Locate file"),
+ ui.txtLocationOfDLL->text(),
+ tr("FSUIPC DLL file (FSUIPC*.dll);;All Files (*)"));
+ if (!fileName.isEmpty()) {
+ ui.txtLocationOfDLL->setText( fileName );
+ settingsDirty = true;
+ }
+}
+
+
+//END