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authorStanislaw Halik <sthalik@misaki.pl>2014-10-22 18:13:36 +0200
committerStanislaw Halik <sthalik@misaki.pl>2014-10-22 19:17:32 +0200
commit22298d17732d76caab3c6582c5fbcb33e5bbb292 (patch)
tree9b8035a76edd546defc44a616d2a69d00a4f1616 /facetracknoir/facetracknoir.cpp
parent7636c50622f12b5354615db07898d77f04c9cd05 (diff)
some ui fiddling
Diffstat (limited to 'facetracknoir/facetracknoir.cpp')
-rw-r--r--facetracknoir/facetracknoir.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/facetracknoir/facetracknoir.cpp b/facetracknoir/facetracknoir.cpp
index 48163a42..13f186e5 100644
--- a/facetracknoir/facetracknoir.cpp
+++ b/facetracknoir/facetracknoir.cpp
@@ -242,7 +242,7 @@ void FaceTrackNoIR::startTracker( ) {
}
void FaceTrackNoIR::stopTracker( ) {
- ui.game_name->setText("Not connected");
+ //ui.game_name->setText("Not connected");
pose_update_timer.stop();
ui.pose_display->rotateBy(0, 0, 0);
@@ -290,19 +290,19 @@ void FaceTrackNoIR::display_pose(const double *mapped, const double *raw)
raw_[i] = (int) raw[i];
}
- ui.lcdNumX->display(raw_[TX]);
- ui.lcdNumY->display(raw_[TY]);
- ui.lcdNumZ->display(raw_[TZ]);
- ui.lcdNumRotX->display(raw_[Yaw]);
- ui.lcdNumRotY->display(raw_[Pitch]);
- ui.lcdNumRotZ->display(raw_[Roll]);
-
- ui.lcdNumOutputPosX->display(mapped_[TX]);
- ui.lcdNumOutputPosY->display(mapped_[TY]);
- ui.lcdNumOutputPosZ->display(mapped_[TZ]);
- ui.lcdNumOutputRotX->display(mapped_[Yaw]);
- ui.lcdNumOutputRotY->display(mapped_[Pitch]);
- ui.lcdNumOutputRotZ->display(mapped_[Roll]);
+ ui.raw_x->display(raw_[TX]);
+ ui.raw_y->display(raw_[TY]);
+ ui.raw_z->display(raw_[TZ]);
+ ui.raw_yaw->display(raw_[Yaw]);
+ ui.raw_pitch->display(raw_[Pitch]);
+ ui.raw_roll->display(raw_[Roll]);
+
+ ui.pose_x->display(mapped_[TX]);
+ ui.pose_y->display(mapped_[TY]);
+ ui.pose_z->display(mapped_[TZ]);
+ ui.pose_yaw->display(mapped_[Yaw]);
+ ui.pose_pitch->display(mapped_[Pitch]);
+ ui.pose_roll->display(mapped_[Roll]);
}
void FaceTrackNoIR::showHeadPose()
@@ -313,11 +313,13 @@ void FaceTrackNoIR::showHeadPose()
display_pose(mapped, raw);
+#if 0
if (libs.pProtocol)
{
const QString name = libs.pProtocol->game_name();
ui.game_name->setText(name);
}
+#endif
}
template<typename t>