diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2015-05-31 11:51:41 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2015-05-31 11:51:41 +0200 |
commit | 24128cad6973583f5ff26ff8853281a2ff752514 (patch) | |
tree | 80eaabeffda3cb20e8eb3d22c31746322ebd9519 /facetracknoir/options-dialog.cpp | |
parent | f414b6d4e003532ec65eacf6052c2c888b892906 (diff) |
ui: introduce options dialog
Move the non-mapping contents of mapping dialog to new options dialog.
The latter now also contains what used to be in the shortcuts dialog.
Diffstat (limited to 'facetracknoir/options-dialog.cpp')
-rw-r--r-- | facetracknoir/options-dialog.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/facetracknoir/options-dialog.cpp b/facetracknoir/options-dialog.cpp new file mode 100644 index 00000000..4489e502 --- /dev/null +++ b/facetracknoir/options-dialog.cpp @@ -0,0 +1,77 @@ +#include "options-dialog.hpp" + +OptionsDialog::OptionsDialog() +{ + ui.setupUi( this ); + + connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK())); + connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel())); + + for ( int i = 0; i < global_key_sequences.size(); i++) { + ui.cbxCenterKey->addItem(global_key_sequences.at(i)); + ui.cbxToggleKey->addItem(global_key_sequences.at(i)); + ui.cbxZeroKey->addItem(global_key_sequences.at(i)); + } + + tie_setting(s.center.key_index, ui.cbxCenterKey); + tie_setting(s.center.alt, ui.chkCenterAlt); + tie_setting(s.center.shift, ui.chkCenterShift); + tie_setting(s.center.ctrl, ui.chkCenterCtrl); + + tie_setting(s.toggle.key_index, ui.cbxToggleKey); + tie_setting(s.toggle.alt, ui.chkToggleAlt); + tie_setting(s.toggle.shift, ui.chkToggleShift); + tie_setting(s.toggle.ctrl, ui.chkToggleCtrl); + + tie_setting(s.zero.key_index, ui.cbxZeroKey); + tie_setting(s.zero.alt, ui.chkZeroAlt); + tie_setting(s.zero.shift, ui.chkZeroShift); + tie_setting(s.zero.ctrl, ui.chkZeroCtrl); + + tie_setting(s.s_main.tray_enabled, ui.trayp); + + tie_setting(s.s_main.center_at_startup, ui.center_at_startup); + + tie_setting(s.s_main.tcomp_p, ui.tcomp_enable); + tie_setting(s.s_main.tcomp_tz, ui.tcomp_rz); + + tie_setting(s.s_main.a_x.zero, ui.pos_tx); + tie_setting(s.s_main.a_y.zero, ui.pos_ty); + tie_setting(s.s_main.a_z.zero, ui.pos_tz); + tie_setting(s.s_main.a_yaw.zero, ui.pos_rx); + tie_setting(s.s_main.a_pitch.zero, ui.pos_ry); + tie_setting(s.s_main.a_roll.zero, ui.pos_rz); + + tie_setting(s.s_main.a_yaw.invert, ui.invert_yaw); + tie_setting(s.s_main.a_pitch.invert, ui.invert_pitch); + tie_setting(s.s_main.a_roll.invert, ui.invert_roll); + tie_setting(s.s_main.a_x.invert, ui.invert_x); + tie_setting(s.s_main.a_y.invert, ui.invert_y); + tie_setting(s.s_main.a_z.invert, ui.invert_z); + + tie_setting(s.s_main.a_yaw.src, ui.src_yaw); + tie_setting(s.s_main.a_pitch.src, ui.src_pitch); + tie_setting(s.s_main.a_roll.src, ui.src_roll); + tie_setting(s.s_main.a_x.src, ui.src_x); + tie_setting(s.s_main.a_y.src, ui.src_y); + tie_setting(s.s_main.a_z.src, ui.src_z); + + tie_setting(s.s_main.camera_yaw, ui.camera_yaw); + tie_setting(s.s_main.camera_pitch, ui.camera_pitch); + tie_setting(s.s_main.camera_roll, ui.camera_roll); +} + +void OptionsDialog::doOK() { + s.b->save(); + s.s_main.b->save(); + ui.game_detector->save(); + this->close(); + emit reload(); +} + +void OptionsDialog::doCancel() { + s.b->reload(); + s.s_main.b->reload(); + ui.game_detector->revert(); + close(); +} |