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authorStanislaw Halik <sthalik@misaki.pl>2015-06-16 10:05:44 +0200
committerStanislaw Halik <sthalik@misaki.pl>2015-06-16 10:05:44 +0200
commitfab2afe75c7ab809d810ab6a7b263801a0dc1f1a (patch)
treef902dddd34d3610dc65702867f620085170f4d1e /facetracknoir/options-dialog.cpp
parente4e564d4b8c43986e925996aca8cf10c6b30136e (diff)
trackhat: more stubs
Diffstat (limited to 'facetracknoir/options-dialog.cpp')
-rw-r--r--facetracknoir/options-dialog.cpp24
1 files changed, 17 insertions, 7 deletions
diff --git a/facetracknoir/options-dialog.cpp b/facetracknoir/options-dialog.cpp
index 4489e502..9afeba7c 100644
--- a/facetracknoir/options-dialog.cpp
+++ b/facetracknoir/options-dialog.cpp
@@ -35,13 +35,6 @@ OptionsDialog::OptionsDialog()
tie_setting(s.s_main.tcomp_p, ui.tcomp_enable);
tie_setting(s.s_main.tcomp_tz, ui.tcomp_rz);
- tie_setting(s.s_main.a_x.zero, ui.pos_tx);
- tie_setting(s.s_main.a_y.zero, ui.pos_ty);
- tie_setting(s.s_main.a_z.zero, ui.pos_tz);
- tie_setting(s.s_main.a_yaw.zero, ui.pos_rx);
- tie_setting(s.s_main.a_pitch.zero, ui.pos_ry);
- tie_setting(s.s_main.a_roll.zero, ui.pos_rz);
-
tie_setting(s.s_main.a_yaw.invert, ui.invert_yaw);
tie_setting(s.s_main.a_pitch.invert, ui.invert_pitch);
tie_setting(s.s_main.a_roll.invert, ui.invert_roll);
@@ -59,10 +52,26 @@ OptionsDialog::OptionsDialog()
tie_setting(s.s_main.camera_yaw, ui.camera_yaw);
tie_setting(s.s_main.camera_pitch, ui.camera_pitch);
tie_setting(s.s_main.camera_roll, ui.camera_roll);
+
+ tie_setting(pt.camera_mode, ui.camera_mode);
+
+ tie_setting(pt.threshold, ui.threshold_slider);
+
+ tie_setting(pt.min_point_size, ui.mindiam_spin);
+ tie_setting(pt.max_point_size, ui.maxdiam_spin);
+
+ tie_setting(pt.t_MH_x, ui.tx_spin);
+ tie_setting(pt.t_MH_y, ui.ty_spin);
+ tie_setting(pt.t_MH_z, ui.tz_spin);
+
+ tie_setting(pt.fov, ui.camera_fov);
+
+ tie_setting(pt.is_cap, ui.model_cap);
}
void OptionsDialog::doOK() {
s.b->save();
+ pt.b->save();
s.s_main.b->save();
ui.game_detector->save();
this->close();
@@ -71,6 +80,7 @@ void OptionsDialog::doOK() {
void OptionsDialog::doCancel() {
s.b->reload();
+ pt.b->reload();
s.s_main.b->reload();
ui.game_detector->revert();
close();