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authorStanislaw Halik <sthalik@misaki.pl>2014-09-13 14:09:08 +0200
committerStanislaw Halik <sthalik@misaki.pl>2014-09-13 14:09:08 +0200
commitd4dd9675276093817756187c04d89f10da2df02e (patch)
tree3fefb989b5eb7cbacb39e242ecb05780dea7ff13 /facetracknoir/plugin-support.cpp
parent96e5dcb54b932d65c6d3bf9e9364226da21486ee (diff)
nix comment cancer
Diffstat (limited to 'facetracknoir/plugin-support.cpp')
-rw-r--r--facetracknoir/plugin-support.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/facetracknoir/plugin-support.cpp b/facetracknoir/plugin-support.cpp
index 5d810ed1..2e80c5e4 100644
--- a/facetracknoir/plugin-support.cpp
+++ b/facetracknoir/plugin-support.cpp
@@ -1,4 +1,5 @@
#include "plugin-support.h"
+#include <QCoreApplication>
#if !(defined(_WIN32))
# include <dlfcn.h>
@@ -62,15 +63,9 @@ SelectedLibraries::SelectedLibraries(IDynamicLibraryProvider* mainApp) :
pFilter = (IFilter*) ptr();
}
- // Check if the Protocol-server files were installed OK.
- // Some servers also create a memory-mapping, for Inter Process Communication.
- // The handle of the MainWindow is sent to 'The Game', so it can send a message back.
-
if (pProtocol)
if(!pProtocol->checkServerInstallationOK())
return;
-
- // retrieve pointers to the User Interface and the main Application
if (pTracker) {
pTracker->StartTracker( mainApp->get_video_widget() );
}