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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
commit1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch)
tree2a50a92f0b206fc5eee43830606cded1c6eed68f /facetracknoir/tracker.cpp
parente70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff)
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'facetracknoir/tracker.cpp')
-rw-r--r--facetracknoir/tracker.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/facetracknoir/tracker.cpp b/facetracknoir/tracker.cpp
index ca7d71fb..7320abaf 100644
--- a/facetracknoir/tracker.cpp
+++ b/facetracknoir/tracker.cpp
@@ -263,21 +263,6 @@ void Tracker::run() {
}
//
-// Get the ProgramName from the Game and return it.
-//
-QString Tracker::getGameProgramName() {
-QString str;
-char dest[100];
-
- str = QString("No protocol active?");
- if (Libraries->pProtocol) {
- Libraries->pProtocol->getNameFromGame( dest );
- str = QString( dest );
- }
- return str;
-}
-
-//
// Handle the command, send upstream by the game.
// Valid values are:
// 1 = reset Headpose