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authorStanislaw Halik <sthalik@misaki.pl>2013-10-16 20:57:35 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-10-16 20:57:35 +0200
commitdf7969c687a0e6a5e6cbed8cabaf11c51058d35a (patch)
treede899143c4b163c7680ed24bbac7cab2c3f9ee80 /facetracknoir/tracker.cpp
parentee1bc50aea27ab75bd50b62f393f6f51cdc3aa53 (diff)
don't even display headpose when off
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
Diffstat (limited to 'facetracknoir/tracker.cpp')
-rw-r--r--facetracknoir/tracker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/facetracknoir/tracker.cpp b/facetracknoir/tracker.cpp
index d1218098..53b3ffd3 100644
--- a/facetracknoir/tracker.cpp
+++ b/facetracknoir/tracker.cpp
@@ -122,7 +122,7 @@ void Tracker::run() {
Libraries->pFilter->Initialize();
}
- if (confid) {
+ if (confid && enabled) {
// get values
for (int i = 0; i < 6; i++)
target_camera.axes[i] = mainApp->axis(i).headPos;
@@ -147,7 +147,7 @@ void Tracker::run() {
}
// Send the headpose to the game
- if (Libraries->pProtocol && enabled) {
+ if (Libraries->pProtocol) {
gameoutput_camera = output_camera;
Libraries->pProtocol->sendHeadposeToGame( gameoutput_camera.axes, newpose ); // degrees & centimeters
}