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author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:48:22 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:48:22 +0200 |
commit | 1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch) | |
tree | 2a50a92f0b206fc5eee43830606cded1c6eed68f /facetracknoir/tracker.h | |
parent | e70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff) |
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'facetracknoir/tracker.h')
-rw-r--r-- | facetracknoir/tracker.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/facetracknoir/tracker.h b/facetracknoir/tracker.h index 59e0f19c..035a88ed 100644 --- a/facetracknoir/tracker.h +++ b/facetracknoir/tracker.h @@ -156,7 +156,6 @@ public: // void registerHeadPoseCallback();
bool handleGameCommand ( int command );
- QString getGameProgramName(); // Get the ProgramName from the game and display it.
void loadSettings(); // Load settings from the INI-file
//bool isShortKeyPressed( TShortKey *key, BYTE *keystate );
//bool isMouseKeyPressed( int *key, DIMOUSESTATE *mousestate );
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