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authorStanislaw Halik <sthalik@misaki.pl>2013-03-22 21:48:15 +0100
committerStanislaw Halik <sthalik@misaki.pl>2013-03-22 21:48:15 +0100
commit4f00c4c74d213a37a4b1a3313e50ce2b4dd51271 (patch)
treef692743cb752c994c05fe2761f83af08aa28d239 /ftnoir_posewidget/glwidget.cpp
parent5c5ec4b4238996770bfd74ddfc87934ace40bf0f (diff)
finish rename
Diffstat (limited to 'ftnoir_posewidget/glwidget.cpp')
-rw-r--r--ftnoir_posewidget/glwidget.cpp210
1 files changed, 0 insertions, 210 deletions
diff --git a/ftnoir_posewidget/glwidget.cpp b/ftnoir_posewidget/glwidget.cpp
deleted file mode 100644
index 55b65619..00000000
--- a/ftnoir_posewidget/glwidget.cpp
+++ /dev/null
@@ -1,210 +0,0 @@
-/********************************************************************************
-* FaceTrackNoIR This program is a private project of the some enthusiastic *
-* gamers from Holland, who don't like to pay much for *
-* head-tracking. *
-* *
-* Copyright (C) 2010 Wim Vriend (Developing) *
-* Ron Hendriks (Researching and Testing) *
-* *
-* Homepage *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* Adopted this widget from the 'textures' sample of the Nokia Qt toolkit. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-*********************************************************************************/
-
-#include <QtGui>
-#include <QtOpenGL>
-
-#include "glwidget.h"
-
-GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
- : QGLWidget(parent, shareWidget)
-{
- clearColor = Qt::black;
- xRot = 0;
- yRot = 0;
- zRot = 0;
-
-#ifdef QT_OPENGL_ES_2
- program = 0;
-#endif
-}
-
-GLWidget::~GLWidget()
-{
-}
-
-QSize GLWidget::minimumSizeHint() const
-{
- return QSize(60, 60);
-}
-
-QSize GLWidget::sizeHint() const
-{
- return QSize(90, 90);
-}
-
-void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
-{
- xRot = xAngle;
- yRot = yAngle;
- zRot = zAngle;
- updateGL();
-}
-
-void GLWidget::setClearColor(const QColor &color)
-{
- clearColor = color;
- updateGL();
-}
-
-void GLWidget::initializeGL()
-{
- makeObject();
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-#ifndef QT_OPENGL_ES_2
- glEnable(GL_TEXTURE_2D);
-#endif
-
-#ifdef QT_OPENGL_ES_2
-
-#define PROGRAM_VERTEX_ATTRIBUTE 0
-#define PROGRAM_TEXCOORD_ATTRIBUTE 1
-
- QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
- const char *vsrc =
- "attribute highp vec4 vertex;\n"
- "attribute mediump vec4 texCoord;\n"
- "varying mediump vec4 texc;\n"
- "uniform mediump mat4 matrix;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- " texc = texCoord;\n"
- "}\n";
- vshader->compileSourceCode(vsrc);
-
- QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
- const char *fsrc =
- "uniform sampler2D texture;\n"
- "varying mediump vec4 texc;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = texture2D(texture, texc.st);\n"
- "}\n";
- fshader->compileSourceCode(fsrc);
-
- program = new QGLShaderProgram(this);
- program->addShader(vshader);
- program->addShader(fshader);
- program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
- program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
- program->link();
-
- program->bind();
- program->setUniformValue("texture", 0);
-
-#endif
-}
-
-void GLWidget::paintGL()
-{
- qglClearColor(clearColor);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-#if !defined(QT_OPENGL_ES_2)
-
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -10.0f);
-
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(-1.0f * zRot, 0.0f, 0.0f, 1.0f);
-
- glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
-#else
-
- QMatrix4x4 m;
- m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
- m.translate(0.0f, 0.0f, -10.0f);
- m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
- m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
- m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
-
- program->setUniformValue("matrix", m);
- program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
- program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
- program->setAttributeArray
- (PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
- program->setAttributeArray
- (PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
-
-#endif
-
- for (int i = 0; i < 6; ++i) {
- glBindTexture(GL_TEXTURE_2D, textures[i]);
- glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
- }
-}
-
-void GLWidget::resizeGL(int width, int height)
-{
- int side = qMin(width, height);
- glViewport((width - side) / 2, (height - side) / 2, side, side);
-
-#if !defined(QT_OPENGL_ES_2)
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-#ifndef QT_OPENGL_ES
- glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
-#else
- glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
-#endif
- glMatrixMode(GL_MODELVIEW);
-#endif
-}
-
-void GLWidget::makeObject()
-{
- static const int coords[6][4][3] = {
- { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
- { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
- { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
- { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
- { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
- { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
- };
-
- for (int j=0; j < 6; ++j) {
- textures[j] = bindTexture
- (QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
- }
-
- for (int i = 0; i < 6; ++i) {
- for (int j = 0; j < 4; ++j) {
- texCoords.append
- (QVector2D(j == 0 || j == 3, j == 0 || j == 1));
- vertices.append
- (QVector3D(0.4 * coords[i][j][0], 0.4 * coords[i][j][1],
- 0.02 * coords[i][j][2]));
- }
- }
-}