diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2014-11-02 07:03:22 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2014-11-02 07:03:22 +0100 |
commit | b7f128745f7a5a506ec2786bdb2645f4d0ec7c86 (patch) | |
tree | 7744d97061441fedd6fa2c2b0ea2aaf2c54ba998 /ftnoir_posewidget/glwidget.h | |
parent | 5d138e3d61c7400e678e8f62eacaa04168e40f31 (diff) |
rename pose widget subdir
Diffstat (limited to 'ftnoir_posewidget/glwidget.h')
-rw-r--r-- | ftnoir_posewidget/glwidget.h | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/ftnoir_posewidget/glwidget.h b/ftnoir_posewidget/glwidget.h deleted file mode 100644 index 43a0f853..00000000 --- a/ftnoir_posewidget/glwidget.h +++ /dev/null @@ -1,90 +0,0 @@ -/* Copyright (c) 2013 Stanislaw Halik <sthalik@misaki.pl> - * - * Permission to use, copy, modify, and/or distribute this software for any - * purpose with or without fee is hereby granted, provided that the above - * copyright notice and this permission notice appear in all copies. - */ - -#pragma once - -#include <QWidget> -#include <QPixmap> -#include "opentrack/plugin-api.hpp" - -struct Point { - Point(int x, int y) : - x(x), y(y) - { - } - Point() : - x(0), y(0) - { - } - int x, y; -}; - -struct Vec3f { - double x, y, z; - Vec3f(double x, double y, double z) : - x(x), y(y), z(z) - { - } - Vec3f() : - x(0), y(0), z(0) - { - } -}; - -struct Vec2f { - double x, y; - Vec2f(double x, double y) : - x(x), y(y) - { - } - Vec2f() : - x(0), y(0) - { - } -}; - -class GLWidget : public QWidget -{ -public: - GLWidget(QWidget *parent); - ~GLWidget(); - void rotateBy(double xAngle, double yAngle, double zAngle); -protected: - void paintEvent ( QPaintEvent * event ) override; -private: - Point project(const Vec3f& point) { - Point rect; - - rect.x = point.x * matrix[0] - + point.y * matrix[1] - + point.z * matrix[2]; - rect.y = point.x * matrix[3] - + point.y * matrix[4] - + point.z * matrix[5]; - - return rect; - } - Vec3f project2(const Vec3f& point) { - Vec3f rect; - - rect.x = point.x * matrix[0] - + point.y * matrix[1] - + point.z * matrix[2]; - rect.y = point.x * matrix[3] - + point.y * matrix[4] - + point.z * matrix[5]; - rect.z = point.x * matrix[6] - + point.y * matrix[7] - + point.z * matrix[8]; - return rect; - } - void project_quad_texture(); - double matrix[9]; - QImage front; - QImage back; - QImage texture; -}; |