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authorStanislaw Halik <sthalik@misaki.pl>2013-04-13 05:45:07 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-13 05:45:07 +0200
commit351e844f6a3c5484acfcf4fb0154bcab6f1780a0 (patch)
treee2b1fcb041ae3b763120e3ffb134d529006b0cb2 /ftnoir_protocol_base/ftnoir_protocol_base.h
parent29cf8b9ddf89a42d72ca1c0fbdc9fa93f0c5d189 (diff)
Don't use axes as class/struct members. Use an array instead, and iterate over them where applicable.
Diffstat (limited to 'ftnoir_protocol_base/ftnoir_protocol_base.h')
-rw-r--r--ftnoir_protocol_base/ftnoir_protocol_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ftnoir_protocol_base/ftnoir_protocol_base.h b/ftnoir_protocol_base/ftnoir_protocol_base.h
index 5d88a508..f1985677 100644
--- a/ftnoir_protocol_base/ftnoir_protocol_base.h
+++ b/ftnoir_protocol_base/ftnoir_protocol_base.h
@@ -59,7 +59,7 @@ struct IProtocol
virtual ~IProtocol() {}
virtual void Initialize() = 0;
virtual bool checkServerInstallationOK() = 0;
- virtual void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) = 0;
+ virtual void sendHeadposeToGame( double *headpose, double *rawheadpose ) = 0;
virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars...
};