diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:51:07 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:51:07 +0200 |
commit | f6468961b869dcc46e754bbfe0055e4c7b4fea9d (patch) | |
tree | f69d1d061de9b970401746fe70f5bcd6d741b7e3 /ftnoir_protocol_fg/ftnoir_protocol_fg.h | |
parent | 5c957f7e819a776dcf9a2a3790c88a9ab20dab9f (diff) |
Remove old way of getting the game name, which had a buffer size cap.
Diffstat (limited to 'ftnoir_protocol_fg/ftnoir_protocol_fg.h')
-rw-r--r-- | ftnoir_protocol_fg/ftnoir_protocol_fg.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.h b/ftnoir_protocol_fg/ftnoir_protocol_fg.h index 45d4c67d..87002213 100644 --- a/ftnoir_protocol_fg/ftnoir_protocol_fg.h +++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.h @@ -52,8 +52,6 @@ public: bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
private:
bool blnConnectionActive;
|