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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:51:07 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:51:07 +0200
commitf6468961b869dcc46e754bbfe0055e4c7b4fea9d (patch)
treef69d1d061de9b970401746fe70f5bcd6d741b7e3 /ftnoir_protocol_fg/ftnoir_protocol_fg.h
parent5c957f7e819a776dcf9a2a3790c88a9ab20dab9f (diff)
Remove old way of getting the game name, which had a buffer size cap.
Diffstat (limited to 'ftnoir_protocol_fg/ftnoir_protocol_fg.h')
-rw-r--r--ftnoir_protocol_fg/ftnoir_protocol_fg.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.h b/ftnoir_protocol_fg/ftnoir_protocol_fg.h
index 45d4c67d..87002213 100644
--- a/ftnoir_protocol_fg/ftnoir_protocol_fg.h
+++ b/ftnoir_protocol_fg/ftnoir_protocol_fg.h
@@ -52,8 +52,6 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
private:
bool blnConnectionActive;