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authorStanislaw Halik <sthalik@misaki.pl>2013-09-15 16:02:46 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-09-15 16:02:46 +0200
commit0965a0665e232425373b942291716f968191f04f (patch)
treedfffd5d359cef5b026f203abc16119cf537066fc /ftnoir_protocol_fg
parent747dcf7cfbc2498312bdcdbd89eb741493dfb44b (diff)
Where did that come from?
Diffstat (limited to 'ftnoir_protocol_fg')
-rw-r--r--ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave222
1 files changed, 0 insertions, 222 deletions
diff --git a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave b/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave
deleted file mode 100644
index 0b67b0d2..00000000
--- a/ftnoir_protocol_fg/ftnoir_protocol_fg.cpp.autosave
+++ /dev/null
@@ -1,222 +0,0 @@
-/********************************************************************************
-* FaceTrackNoIR This program is a private project of the some enthusiastic *
-* gamers from Holland, who don't like to pay much for *
-* head-tracking. *
-* *
-* Copyright (C) 2010 Wim Vriend (Developing) *
-* Ron Hendriks (Researching and Testing) *
-* *
-* Homepage *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-* FGServer FGServer is the Class, that communicates headpose-data *
-* to FlightGear, using UDP. *
-* It is based on the (Linux) example made by Melchior FRANZ. *
-********************************************************************************/
-#include "ftnoir_protocol_fg.h"
-#include <QFile>
-#include "facetracknoir/global-settings.h"
-#include <ftnoir_tracker_base/ftnoir_tracker_types.h>
-
-// For Todd and Arda Kutlu
-//#define SEND_ASCII_DATA
-//#define LOG_OUTPUT
-
-/** constructor **/
-FTNoIR_Protocol::FTNoIR_Protocol()
-{
- blnConnectionActive = false;
- loadSettings();
-}
-
-/** destructor **/
-FTNoIR_Protocol::~FTNoIR_Protocol()
-{
- if (inSocket != 0) {
- inSocket->close();
- delete inSocket;
- }
-
- if (outSocket != 0) {
- outSocket->close();
- delete outSocket;
- }
-}
-
-//
-// Load the current Settings from the currently 'active' INI-file.
-//
-void FTNoIR_Protocol::loadSettings() {
- QSettings settings("opentrack"); // Registry settings (in HK_USER)
-
- QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString();
- QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
-
- iniFile.beginGroup ( "FG" );
-
- bool blnLocalPC = iniFile.value ( "LocalPCOnly", 1 ).toBool();
- if (blnLocalPC) {
- destIP = QHostAddress::LocalHost;
- }
- else {
- QString destAddr = iniFile.value ( "IP-1", 192 ).toString() + "." + iniFile.value ( "IP-2", 168 ).toString() + "." + iniFile.value ( "IP-3", 2 ).toString() + "." + iniFile.value ( "IP-4", 1 ).toString();
- destIP = QHostAddress( destAddr );
- }
- destPort = iniFile.value ( "PortNumber", 5550 ).toInt();
-
- iniFile.endGroup ();
-
-}
-
-//
-// Update Headpose in Game.
-//
-void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) {
-int no_bytes;
-QHostAddress sender;
-quint16 senderPort;
-
- //
- // Copy the Raw measurements directly to the client.
- //
- FlightData.x = headpose[TX];
- FlightData.y = headpose[Pitch];
- FlightData.z = headpose[TZ];
- FlightData.p = headpose[TY];
- FlightData.h = headpose[Yaw];
- FlightData.r = headpose[Roll];
- FlightData.status = fg_cmd;
-
- //
- // Try to send an UDP-message to the FlightGear
- //
-
-#ifdef SEND_ASCII_DATA
- sprintf_s(data, "%.2f %.2f %.2f %.2f %.2f %.2f\n\0", FlightData.x, FlightData.y, FlightData.z, FlightData.p, FlightData.h, FlightData.r);
-
- if (outSocket != 0) {
- no_bytes = outSocket->writeD atagram((const char *) &data, strlen( data ), destIP, destPort);
- if ( no_bytes > 0) {
- qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << data;
- }
- else {
- qDebug() << "FGServer::writePendingDatagrams says: nothing sent!";
- }
- }
-
-#endif
-
- #ifdef LOG_OUTPUT
- // Use this for some debug-output to file...
- QFile datafile(QCoreApplication::applicationDirPath() + "\\FG_output.txt");
- if (datafile.open(QFile::WriteOnly | QFile::Append)) {
- QTextStream out(&datafile);
- out << "output:\t" << FlightData.x << "\t" << FlightData.y << "\t" << FlightData.z << "\t" << FlightData.p << "\t" << FlightData.h << "\t" << FlightData.r << '\n';
- }
- #endif
-
- #ifndef SEND_ASCII_DATA
- //! [1]
-// no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), QHostAddress::LocalHost, 5550);
- if (outSocket != 0) {
- no_bytes = outSocket->writeDatagram((const char *) &FlightData, sizeof( FlightData ), destIP, destPort);
- if ( no_bytes > 0) {
- // qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << no_bytes << sizeof( double );
- }
- else {
- qDebug() << "FGServer::writePendingDatagrams says: nothing sent!";
- }
- }
- #endif
-
- //
- // FlightGear keeps sending data, so we must read that here.
- //
- if (inSocket != 0) {
- while (inSocket->hasPendingDatagrams()) {
-
- QByteArray datagram;
- datagram.resize(inSocket->pendingDatagramSize());
-
- inSocket->readDatagram( (char * ) &cmd, sizeof(cmd), &sender, &senderPort);
-
- fg_cmd = cmd; // Let's just accept that command for now...
- if ( cmd > 0 ) {
- qDebug() << "FGServer::sendHeadposeToGame hasPendingDatagrams, cmd = " << cmd;
-// headTracker->handleGameCommand ( cmd ); // Send it upstream, for the Tracker to handle
- }
-
- if (!blnConnectionActive) {
- blnConnectionActive = true;
- }
- }
- }
-}
-
-//
-// Check if the Client DLL exists and load it (to test it), if so.
-// Returns 'true' if all seems OK.
-//
-bool FTNoIR_Protocol::checkServerInstallationOK()
-{
- // Init. the data
- FlightData.x = 0.0f;
- FlightData.y = 0.0f;
- FlightData.z = 0.0f;
- FlightData.h = 0.0f;
- FlightData.p = 0.0f;
- FlightData.r = 0.0f;
- FlightData.status = 0;
- fg_cmd = 1;
-
- inSocket = 0;
- outSocket = 0;
-
- //
- // Create UDP-sockets.
- //
- if (inSocket == 0) {
- qDebug() << "FGServer::sendHeadposeToGame creating insocket";
- inSocket = new QUdpSocket();
-
- // Connect the inSocket to the port, to receive messages
- if (!inSocket->bind(QHostAddress::Any, destPort+1)) {
- QMessageBox::warning(0,"FaceTrackNoIR Error", "Unable to bind UDP-port",QMessageBox::Ok,QMessageBox::NoButton);
- delete inSocket;
- inSocket = 0;
- return false;
- }
- }
-
- if (outSocket == 0) {
- outSocket = new QUdpSocket();
- }
-
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Factory function that creates instances if the Protocol object.
-
-// Export both decorated and undecorated names.
-// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
-// Win32 API function.
-// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
-//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
-
-extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
-{
- return new FTNoIR_Protocol;
-}