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authorStanislaw Halik <sthalik@misaki.pl>2013-04-02 18:41:01 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-02 18:41:01 +0200
commit8303597a865400a363ae574ccde819302495f498 (patch)
treec83b383b3ec818f610cc6137f2b72ee7b4173b09 /ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
parent8adf6b1650af6027f28db12ca2b4de92a3fac11d (diff)
Just put everything new in. Conflict resolution will be later
Diffstat (limited to 'ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp')
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp38
1 files changed, 18 insertions, 20 deletions
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
index 5a4663a1..c750ae26 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
@@ -3,7 +3,7 @@
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
-* Copyright (C) 2010-2013 Wim Vriend (Developing) *
+* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
@@ -31,6 +31,7 @@
is called from run() of Tracker.cpp
*/
#include "ftnoir_protocol_fsuipc.h"
+#include "facetracknoir/global-settings.h"
/** constructor **/
FTNoIR_Protocol::FTNoIR_Protocol()
@@ -38,9 +39,6 @@ FTNoIR_Protocol::FTNoIR_Protocol()
loadSettings();
ProgramName = "Microsoft FS2004";
- blnConnectionActive = false;
- hMainWindow = NULL;
-
prevPosX = 0.0f;
prevPosY = 0.0f;
prevPosZ = 0.0f;
@@ -121,8 +119,6 @@ float virtRotX;
float virtRotY;
float virtRotZ;
-PDWORD_PTR MsgResult = 0;
-
// qDebug() << "FSUIPCServer::run() says: started!";
virtRotX = -1.0f * headpose->pitch; // degrees
@@ -178,14 +174,6 @@ PDWORD_PTR MsgResult = 0;
if (result == FSUIPC_ERR_SENDMSG) {
FSUIPC_Close(); //timeout (1 second) so assume FS closed
}
-
- if (!blnConnectionActive) {
- blnConnectionActive = true;
- if (hMainWindow != NULL) {
- SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
- }
- }
-
}
}
@@ -200,11 +188,21 @@ PDWORD_PTR MsgResult = 0;
//
// Returns 'true' if all seems OK.
//
-bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
+bool FTNoIR_Protocol::checkServerInstallationOK()
{
qDebug() << "checkServerInstallationOK says: Starting Function";
- hMainWindow = handle;
+ //
+ // Load the DLL.
+ //
+ FSUIPCLib.setFileName( LocationOfDLL );
+ if (FSUIPCLib.load() != true) {
+ qDebug() << "checkServerInstallationOK says: Error loading FSUIPC DLL";
+ return false;
+ }
+ else {
+ qDebug() << "checkServerInstallationOK says: FSUIPC DLL loaded.";
+ }
return true;
}
@@ -214,7 +212,7 @@ bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
//
void FTNoIR_Protocol::getNameFromGame( char *dest )
{
- sprintf_s(dest, 99, "Microsoft FS2002/2004");
+ sprintf_s(dest, 99, "FS2002/2004");
return;
}
@@ -225,9 +223,9 @@ void FTNoIR_Protocol::getNameFromGame( char *dest )
// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
// Win32 API function.
// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
-#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
-FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
+extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor(void)
{
- return new FTNoIR_Protocol;
+ return (FTNoIR_Protocol*) new FTNoIR_Protocol;
}