diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:48:22 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:48:22 +0200 |
commit | 1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch) | |
tree | 2a50a92f0b206fc5eee43830606cded1c6eed68f /ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h | |
parent | e70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff) |
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h')
-rw-r--r-- | ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h index f23f45c2..d8f9e624 100644 --- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h +++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h @@ -67,8 +67,9 @@ public: bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
+ QString getGameName() {
+ return "Microsoft Flight Simulator X";
+ }
private:
// Private properties
QString ProgramName;
@@ -94,10 +95,10 @@ public: void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
- };
+ }
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
- };
+ }
private:
Ui::UICFSUIPCControls ui;
|