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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
commit1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch)
tree2a50a92f0b206fc5eee43830606cded1c6eed68f /ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
parente70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff)
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h')
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
index f23f45c2..d8f9e624 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
@@ -67,8 +67,9 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
+ QString getGameName() {
+ return "Microsoft Flight Simulator X";
+ }
private:
// Private properties
QString ProgramName;
@@ -94,10 +95,10 @@ public:
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
- };
+ }
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
- };
+ }
private:
Ui::UICFSUIPCControls ui;