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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:51:07 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:51:07 +0200
commitf6468961b869dcc46e754bbfe0055e4c7b4fea9d (patch)
treef69d1d061de9b970401746fe70f5bcd6d741b7e3 /ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
parent5c957f7e819a776dcf9a2a3790c88a9ab20dab9f (diff)
Remove old way of getting the game name, which had a buffer size cap.
Diffstat (limited to 'ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp')
-rw-r--r--ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
index b8cc0703..424dc5aa 100644
--- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
+++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp
@@ -114,15 +114,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK()
return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "FaceTrackNoIR UDP");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.