diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:51:07 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-27 12:51:07 +0200 |
commit | f6468961b869dcc46e754bbfe0055e4c7b4fea9d (patch) | |
tree | f69d1d061de9b970401746fe70f5bcd6d741b7e3 /ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp | |
parent | 5c957f7e819a776dcf9a2a3790c88a9ab20dab9f (diff) |
Remove old way of getting the game name, which had a buffer size cap.
Diffstat (limited to 'ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp')
-rw-r--r-- | ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp index b8cc0703..424dc5aa 100644 --- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp +++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.cpp @@ -114,15 +114,6 @@ bool FTNoIR_Protocol::checkServerInstallationOK() return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "FaceTrackNoIR UDP");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
|