diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-13 05:45:07 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-04-13 05:45:07 +0200 |
commit | 351e844f6a3c5484acfcf4fb0154bcab6f1780a0 (patch) | |
tree | e2b1fcb041ae3b763120e3ffb134d529006b0cb2 /ftnoir_protocol_ftn/ftnoir_protocol_ftn.h | |
parent | 29cf8b9ddf89a42d72ca1c0fbdc9fa93f0c5d189 (diff) |
Don't use axes as class/struct members. Use an array instead, and iterate over them where applicable.
Diffstat (limited to 'ftnoir_protocol_ftn/ftnoir_protocol_ftn.h')
-rw-r--r-- | ftnoir_protocol_ftn/ftnoir_protocol_ftn.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h index 7dca6842..f40f30fa 100644 --- a/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h +++ b/ftnoir_protocol_ftn/ftnoir_protocol_ftn.h @@ -48,7 +48,7 @@ public: void Initialize();
bool checkServerInstallationOK();
- void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose );
+ void sendHeadposeToGame( double *headpose, double *rawheadpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
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