diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2013-10-16 23:30:47 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2013-10-17 03:16:11 +0200 |
commit | da46cf18a2c7ad56c53e9c02014f75c818d39ea3 (patch) | |
tree | 4fd27ab33e03ecff2859c363e2cd77b69791ec71 /ftnoir_protocol_libevdev | |
parent | 8905749b7949f10a3635faa13b44cba01a6edbe4 (diff) |
change protocol ABI: sprinkle const. ABI BREAKAGE!
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
Diffstat (limited to 'ftnoir_protocol_libevdev')
-rw-r--r-- | ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.cpp | 2 | ||||
-rw-r--r-- | ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.h | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.cpp b/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.cpp index fc01552e..70fde395 100644 --- a/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.cpp +++ b/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.cpp @@ -70,7 +70,7 @@ FTNoIR_Protocol::~FTNoIR_Protocol() libevdev_free(dev); } -void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) { +void FTNoIR_Protocol::sendHeadposeToGame(const double* headpose) { static const int axes[] = { /* translation goes first */ ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ diff --git a/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.h b/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.h index e753269e..3c6f591c 100644 --- a/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.h +++ b/ftnoir_protocol_libevdev/ftnoir_protocol_libevdev.h @@ -25,7 +25,7 @@ public: bool checkServerInstallationOK() { return dev != NULL; } - void sendHeadposeToGame( double *headpose, double *rawheadpose ); + void sendHeadposeToGame(const double *headpose); QString getGameName() { return "Virtual joystick for Linux"; } @@ -45,7 +45,7 @@ public: void showEvent ( QShowEvent *) {} void Initialize(QWidget *); - void registerProtocol(IProtocol *l) {} + void registerProtocol(IProtocol *) {} void unRegisterProtocol() {} private: |