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authorStanislaw Halik <sthalik@misaki.pl>2015-03-25 16:30:20 +0100
committerStanislaw Halik <sthalik@misaki.pl>2015-03-25 16:30:20 +0100
commit64f6353d85adb1c242b7b3073af3d25d735f3666 (patch)
tree4435b07c01128b250e13ff7c6f7676a26758b372 /ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
parent105069bb20284abb3ded7a50ac317cea2c758fe9 (diff)
mouse: move mouse relative to last cursor position
Makes mouse output actually useful for fullscreen games. Issue: #113
Diffstat (limited to 'ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp')
-rw-r--r--ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp38
1 files changed, 21 insertions, 17 deletions
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
index 5e30fca2..e26f6cbf 100644
--- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
+++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
@@ -30,26 +30,30 @@
#include "opentrack/plugin-api.hpp"
void FTNoIR_Protocol::pose(const double *headpose ) {
- double fMouse_X = 0;
- double fMouse_Y = 0;
-
- // XXX TODO remove axis selector, use mapping window's
- // axis selection. Mention in UI axis used. -sh 20140920
- int Mouse_X = s.Mouse_X;
- int Mouse_Y = s.Mouse_Y;
-
- if (Mouse_X > 0 && Mouse_X <= 6)
- fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180);
-
- if (Mouse_Y > 0 && Mouse_Y <= 6)
- fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180);
-
RECT desktop;
const HWND hDesktop = GetDesktopWindow();
if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) {
- fMouse_X *= desktop.right;
- fMouse_Y *= desktop.bottom;
- SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2);
+ // XXX TODO remove axis selector, use mapping window's
+ // axis selection. Mention in UI axis used. -sh 20140920
+ int axis_x = s.Mouse_X;
+ int axis_y = s.Mouse_Y;
+
+ int mouse_x, mouse_y;
+
+ if (axis_x > 0 && axis_x <= 6)
+ mouse_x = headpose[axis_x-1] / (axis_x < 3 ? 100 : 180) * 10 * desktop.right/2;
+
+ if (axis_y > 0 && axis_y <= 6)
+ mouse_y = headpose[axis_y-1] / (axis_y < 3 ? 100 : 180) * 10 * desktop.bottom/2;
+
+ POINT pt;
+
+ if (GetCursorPos(&pt))
+ {
+ SetCursorPos(pt.x + mouse_x - last_x, pt.y + mouse_y - last_y);
+ last_x = mouse_x;
+ last_y = mouse_y;
+ }
}
}