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authorStanislaw Halik <sthalik@misaki.pl>2013-04-02 18:41:01 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-02 18:41:01 +0200
commit8303597a865400a363ae574ccde819302495f498 (patch)
treec83b383b3ec818f610cc6137f2b72ee7b4173b09 /ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
parent8adf6b1650af6027f28db12ca2b4de92a3fac11d (diff)
Just put everything new in. Conflict resolution will be later
Diffstat (limited to 'ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp')
-rw-r--r--ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp50
1 files changed, 9 insertions, 41 deletions
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
index f81a38f7..953482a5 100644
--- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
+++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
@@ -33,6 +33,7 @@
is called from run() of Tracker.cpp
*/
#include "ftnoir_protocol_mouse.h"
+#include "facetracknoir/global-settings.h"
/** constructor **/
FTNoIR_Protocol::FTNoIR_Protocol()
@@ -106,9 +107,9 @@ void FTNoIR_Protocol::loadSettings() {
// Update Headpose in Game.
//
void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
-float fMouse_X; // The actual value
-float fMouse_Y;
-float fMouse_Wheel;
+float fMouse_X = 0; // The actual value
+float fMouse_Y = 0;
+float fMouse_Wheel = 0;
//
@@ -214,39 +215,6 @@ float fMouse_Wheel;
}
//
- // Determine which style is used.
- //
- SecureZeroMemory(&MouseStruct, sizeof(MouseStruct));
- MouseStruct.type = INPUT_MOUSE;
- switch (Mouse_Style) {
- case FTN_ABSOLUTE:
- MouseStruct.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_WHEEL | MOUSEEVENTF_ABSOLUTE;
- if (useVirtualDesk) {
- MouseStruct.mi.dwFlags |= MOUSEEVENTF_VIRTUALDESK;
- }
- MouseStruct.mi.dx = scale2AnalogLimits(-1.0f * fMouse_X * mouse_X_factor, -150, 150);
- MouseStruct.mi.dy = scale2AnalogLimits(fMouse_Y * mouse_Y_factor, -150, 150);
- MouseStruct.mi.mouseData = mouse_Wheel_factor * (fMouse_Wheel - prev_fMouse_Wheel);
-
- frame_delay = 9999; // Seems no problem with Absolute positioning
- break;
-
- case FTN_RELATIVE:
- MouseStruct.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_WHEEL;
- MouseStruct.mi.dx = -1.0f * mouse_X_factor * (fMouse_X - prev_fMouse_X);
- MouseStruct.mi.dy = mouse_Y_factor * (fMouse_Y - prev_fMouse_Y);
- MouseStruct.mi.mouseData = - 1.0f * mouse_Wheel_factor * (fMouse_Wheel - prev_fMouse_Wheel);
-
- frame_delay += 1; // Add 1 to the counter
- qDebug() << "sendHeadposeToGame(): FTN_RELATIVE x = " << MouseStruct.mi.dx << ", y = " << MouseStruct.mi.dy;
- break;
-
- default:
- Mouse_Style = FTN_ABSOLUTE; // Force to a valid value...
- break;
- }
-
- //
// Only send Input, when it has changed.
// This releases the Mouse, when tracking is stopped (for a while).
//
@@ -264,7 +232,7 @@ float fMouse_Wheel;
//
// Returns 'true' if all seems OK.
//
-bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
+bool FTNoIR_Protocol::checkServerInstallationOK()
{
return true;
@@ -275,7 +243,7 @@ bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
//
void FTNoIR_Protocol::getNameFromGame( char *dest )
{
- sprintf_s(dest, 99, "Mouse");
+ sprintf(dest, "Mouse");
return;
}
@@ -286,9 +254,9 @@ void FTNoIR_Protocol::getNameFromGame( char *dest )
// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
// Win32 API function.
// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
-#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
-FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
+extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor()
{
- return new FTNoIR_Protocol;
+ return (IProtocol*) new FTNoIR_Protocol;
}