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authorStanislaw Halik <sthalik@misaki.pl>2013-04-02 18:41:01 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-02 18:41:01 +0200
commit8303597a865400a363ae574ccde819302495f498 (patch)
treec83b383b3ec818f610cc6137f2b72ee7b4173b09 /ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
parent8adf6b1650af6027f28db12ca2b4de92a3fac11d (diff)
Just put everything new in. Conflict resolution will be later
Diffstat (limited to 'ftnoir_protocol_sc/ftnoir_protocol_sc.cpp')
-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.cpp92
1 files changed, 34 insertions, 58 deletions
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
index 7ca38e64..c01096bf 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
@@ -33,6 +33,7 @@
is called from run() of Tracker.cpp
*/
#include "ftnoir_protocol_sc.h"
+#include "facetracknoir/global-settings.h"
importSimConnect_CameraSetRelative6DOF FTNoIR_Protocol::simconnect_set6DOF;
HANDLE FTNoIR_Protocol::hSimConnect = 0; // Handle to SimConnect
@@ -59,7 +60,6 @@ FTNoIR_Protocol::FTNoIR_Protocol()
ProgramName = "Microsoft FSX";
blnSimConnectActive = false;
hSimConnect = 0;
- hMainWindow = 0;
}
/** destructor **/
@@ -76,17 +76,6 @@ FTNoIR_Protocol::~FTNoIR_Protocol()
// SCClientLib.unload(); Generates crash when tracker is ended...
}
-/** helper to Auto-destruct **/
-void FTNoIR_Protocol::Release()
-{
- delete this;
-}
-
-void FTNoIR_Protocol::Initialize()
-{
- return;
-}
-
//
// Load the current Settings from the currently 'active' INI-file.
//
@@ -101,7 +90,7 @@ void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData
PDWORD_PTR MsgResult = 0;
- virtSCRotX = -1.0f * headpose->pitch; // degrees
+ virtSCRotX = -1.0f * headpose->pitch; // degrees
virtSCRotY = -1.0f * headpose->yaw;
virtSCRotZ = headpose->roll;
@@ -113,25 +102,22 @@ PDWORD_PTR MsgResult = 0;
// It's only useful to send data, if the connection was made.
//
if (!blnSimConnectActive) {
- if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) {
- qDebug() << "FTNoIR_Protocol::sendHeadposeToGame() says: SimConnect active!";
+ if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) {
+ qDebug() << "FTNoIR_Protocol::sendHeadposeToGame() says: SimConnect active!";
- //set up the events we want to listen for
- HRESULT hr;
+ //set up the events we want to listen for
+ HRESULT hr;
- simconnect_subscribetosystemevent(hSimConnect, EVENT_PING, "Frame");
+ simconnect_subscribetosystemevent(hSimConnect, EVENT_PING, "Frame");
- hr = simconnect_mapclienteventtosimevent(hSimConnect, EVENT_INIT, "");
- hr = simconnect_addclienteventtonotificationgroup(hSimConnect, GROUP0, EVENT_INIT, false);
- hr = simconnect_setnotificationgrouppriority(hSimConnect, GROUP0, SIMCONNECT_GROUP_PRIORITY_HIGHEST);
- ////hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT0, "VK_COMMA", EVENT_INIT);
- ////hr = SimConnect_SetInputGroupState(hSimConnect, INPUT0, SIMCONNECT_STATE_ON);
+ hr = simconnect_mapclienteventtosimevent(hSimConnect, EVENT_INIT, "");
+ hr = simconnect_addclienteventtonotificationgroup(hSimConnect, GROUP0, EVENT_INIT, false);
+ hr = simconnect_setnotificationgrouppriority(hSimConnect, GROUP0, SIMCONNECT_GROUP_PRIORITY_HIGHEST);
+ ////hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT0, "VK_COMMA", EVENT_INIT);
+ ////hr = SimConnect_SetInputGroupState(hSimConnect, INPUT0, SIMCONNECT_STATE_ON);
- blnSimConnectActive = true;
- if (hMainWindow != NULL) {
- SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
- }
- }
+ blnSimConnectActive = true;
+ }
}
else {
//
@@ -165,33 +151,29 @@ PDWORD_PTR MsgResult = 0;
//
// Returns 'true' if all seems OK.
//
-bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
+bool FTNoIR_Protocol::checkServerInstallationOK()
{
QString aFileName; // File Path and Name
// Code to activate the context for the SimConnect DLL
- ACTCTX act = { 0 };
+ ACTCTX act = { 0 };
HANDLE hctx;
ULONG_PTR ulCookie;
- hMainWindow = handle;
-
qDebug() << "SCCheckClientDLL says: Starting Function";
try {
-
+#if 0
act.cbSize = sizeof(act);
act.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID;
+ char full_path[2048];
+ strcpy(full_path, QCoreApplication::applicationDirPath().toLatin1().constData());
+ strcat(full_path, "\\libftnoir-proto-simconnect.dll");
- QString manifest(QCoreApplication::applicationDirPath());
-// manifest += "\\FaceTrackNoIR.exe";
- manifest += "\\FTNoIR_Protocol_SC.dll";
- const wchar_t * encodedName = reinterpret_cast<const wchar_t *>(manifest.utf16());
-
- act.lpSource = encodedName;
- act.lpResourceName = MAKEINTRESOURCE(101);
+ act.lpSource = full_path;
+ act.lpResourceName = MAKEINTRESOURCEA(101);
- hctx = CreateActCtx (&act);
+ hctx = CreateActCtxA (&act);
if (hctx != INVALID_HANDLE_VALUE) {
if (!ActivateActCtx(hctx, &ulCookie)) {
@@ -203,32 +185,26 @@ bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
qDebug() << "SCCheckClientDLL says: Error INVALID_HANDLE: " << GetLastError();
return false;
}
-
//
// Just try to load the DLL. Let Windows handle the PATH's and such trivialities...
//
- aFileName = SC_CLIENT_FILENAME;
-
- //
- // Load the DLL.
- //
- SCClientLib.setFileName(aFileName);
- if (SCClientLib.load() != true) {
- qDebug() << "SCCheckClientDLL says: Error loading SimConnect DLL";
- return false;
- }
-
//
// Deactivate the context again: the function-references should stay in-tact...
//
DeactivateActCtx(0, ulCookie);
ReleaseActCtx(hctx);
-
+#endif
} catch(...) {
qDebug() << "SCCheckClientDLL says: Error loading SimConnect DLL";
return false;
}
+ SCClientLib.setFileName(SC_CLIENT_FILENAME);
+ if (SCClientLib.load() != true) {
+ qDebug() << "SCCheckClientDLL says: Error loading SimConnect DLL";
+ return false;
+ }
+
//
// Get the functions from the DLL.
//
@@ -374,7 +350,7 @@ void CALLBACK FTNoIR_Protocol::processNextSimconnectEvent(SIMCONNECT_RECV* pData
//
void FTNoIR_Protocol::getNameFromGame( char *dest )
{
- sprintf_s(dest, 99, "Microsoft FSX");
+ sprintf(dest, "Microsoft FSX");
return;
}
@@ -385,9 +361,9 @@ void FTNoIR_Protocol::getNameFromGame( char *dest )
// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
// Win32 API function.
// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
-#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
-FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
+extern "C" FTNOIR_PROTOCOL_BASE_EXPORT void* CALLING_CONVENTION GetConstructor()
{
- return new FTNoIR_Protocol;
+ return (IProtocol*) new FTNoIR_Protocol;
}