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authorStanislaw Halik <sthalik@misaki.pl>2013-10-29 08:18:32 +0100
committerStanislaw Halik <sthalik@misaki.pl>2013-10-29 08:18:32 +0100
commitea2660dd167a853e704f167410037da162eccc6f (patch)
tree1766eeae583557afcc2942cb1a236780195d962b /ftnoir_protocol_sc
parentee4b6e0f322cb781b146e38314afd2edbcb4e86c (diff)
remove dead code
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
Diffstat (limited to 'ftnoir_protocol_sc')
-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
index 8a60f8fb..6b68047f 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
@@ -83,9 +83,6 @@ void FTNoIR_Protocol::loadSettings() {
// Update Headpose in Game.
//
void FTNoIR_Protocol::sendHeadposeToGame( const double *headpose ) {
-PDWORD_PTR MsgResult = 0;
-
-
virtSCRotX = -headpose[Pitch]; // degrees
virtSCRotY = -headpose[Yaw];
virtSCRotZ = headpose[Roll];