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authorStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
committerStanislaw Halik <sthalik@misaki.pl>2013-04-27 12:48:22 +0200
commit1edb87b13a58cbb87cbf99ee30cc5ee7eb15003a (patch)
tree2a50a92f0b206fc5eee43830606cded1c6eed68f /ftnoir_protocol_wine/ftnoir_protocol_wine.cpp
parente70bef88fdb5ffdf1c2dcf99ac9e22181d18f5ac (diff)
Implement game name in the UI, lost previously due to refactoring.
Diffstat (limited to 'ftnoir_protocol_wine/ftnoir_protocol_wine.cpp')
-rw-r--r--ftnoir_protocol_wine/ftnoir_protocol_wine.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp b/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp
index 2f4e64e7..27b36c33 100644
--- a/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp
+++ b/ftnoir_protocol_wine/ftnoir_protocol_wine.cpp
@@ -82,6 +82,8 @@ void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose
bool tmp1, tmp2;
CSV::getGameData(id_str, tmp1, tmp2, shm->table, gamename);
gameid = shm->gameid2 = shm->gameid;
+ QMutexLocker(&game_name_mutex);
+ connected_game = gamename;
}
lck_shm.unlock();
}