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authorStanislaw Halik <sthalik@misaki.pl>2017-02-27 11:40:33 +0100
committerStanislaw Halik <sthalik@misaki.pl>2017-02-27 11:42:28 +0100
commit303c83792cd034fc2bf40e71edde968c22df5324 (patch)
tree13df052f49cff97f1cb304de571c74a76bbe6a9b /gui/options-dialog.cpp
parentea145f8c1cc188f20e066af78e4167036b3993de (diff)
{base,options}-dialog: fix dialogs not savingopentrack-2.3.1_fix2
In case of the options dialog, running close() in doOK() made it go into closeEvent(), going into doCancel(), and reloading the settings prior to them getting saved. It's time for a hotfix2 build.
Diffstat (limited to 'gui/options-dialog.cpp')
-rw-r--r--gui/options-dialog.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/gui/options-dialog.cpp b/gui/options-dialog.cpp
index 8e420a83..51da498a 100644
--- a/gui/options-dialog.cpp
+++ b/gui/options-dialog.cpp
@@ -145,6 +145,11 @@ OptionsDialog::OptionsDialog(std::function<void(bool)> pause_keybindings) :
}
}
+void OptionsDialog::closeEvent(QCloseEvent *)
+{
+ done(int(result()));
+}
+
void OptionsDialog::bind_key(key_opts& kopts, QLabel* label)
{
kopts.button = -1;
@@ -199,11 +204,11 @@ void OptionsDialog::bind_key(key_opts& kopts, QLabel* label)
void OptionsDialog::doOK()
{
- if (!close()) // dialog was closed already
- return;
if (isHidden()) // close() can return true twice in a row it seems
return;
hide();
+ if (!close()) // dialog was closed already
+ return;
main.b->save();
ui.game_detector->save();
@@ -213,11 +218,11 @@ void OptionsDialog::doOK()
void OptionsDialog::doCancel()
{
- if (!close()) // dialog was closed already
- return;
if (isHidden()) // close() can return true twice in a row it seems
return;
hide();
+ if (!close()) // dialog was closed already
+ return;
main.b->reload();
ui.game_detector->revert();
@@ -226,8 +231,11 @@ void OptionsDialog::doCancel()
void OptionsDialog::done(int res)
{
- if (res == QDialog::Accepted)
- doOK();
- else
- doCancel();
+ if (isVisible())
+ {
+ if (res == QDialog::Accepted)
+ doOK();
+ else
+ doCancel();
+ }
}