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authorStanislaw Halik <sthalik@misaki.pl>2016-05-26 17:09:17 +0200
committerStanislaw Halik <sthalik@misaki.pl>2016-05-26 17:19:19 +0200
commitb008aefee41a21b24f1d2f1f23cd6c78b888ede5 (patch)
treefb1d42dbd30c937d956811796856453f29507382 /gui/options-dialog.cpp
parent47dec53450dec0264489cddb0005e13593f43399 (diff)
many modules: trivial cleanups only
- Remove "this->" where it's not needed. Possibly rename shadowed vars. - Don't reload the options bundle manually since `options::opts' exists for that very reason. - Remove '^ \+$' whitespace - :retab
Diffstat (limited to 'gui/options-dialog.cpp')
-rw-r--r--gui/options-dialog.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/gui/options-dialog.cpp b/gui/options-dialog.cpp
index e7a54bb2..49df4309 100644
--- a/gui/options-dialog.cpp
+++ b/gui/options-dialog.cpp
@@ -40,9 +40,9 @@ OptionsDialog::OptionsDialog(main_settings& main,
connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel()));
tie_setting(main.tray_enabled, ui.trayp);
-
+
tie_setting(main.center_at_startup, ui.center_at_startup);
-
+
tie_setting(main.tcomp_p, ui.tcomp_enable);
tie_setting(main.tcomp_tz, ui.tcomp_rz);
@@ -66,7 +66,7 @@ OptionsDialog::OptionsDialog(main_settings& main,
tie_setting(main.a_x.src, ui.src_x);
tie_setting(main.a_y.src, ui.src_y);
tie_setting(main.a_z.src, ui.src_z);
-
+
tie_setting(main.camera_yaw, ui.camera_yaw);
tie_setting(main.camera_pitch, ui.camera_pitch);
tie_setting(main.camera_roll, ui.camera_roll);
@@ -89,7 +89,7 @@ OptionsDialog::OptionsDialog(main_settings& main,
ui.toggle_held_text->setText(kopts_to_string(main.key_toggle_press));
ui.zero_text->setText(kopts_to_string(main.key_zero));
ui.zero_held_text->setText(kopts_to_string(main.key_zero_press));
-
+
ui.start_tracking_text->setText(kopts_to_string(main.key_start_tracking));
ui.stop_tracking_text->setText(kopts_to_string(main.key_stop_tracking));
ui.toggle_tracking_text->setText(kopts_to_string(main.key_toggle_tracking));
@@ -136,12 +136,12 @@ void OptionsDialog::bind_key(key_opts& kopts, QLabel* label)
void OptionsDialog::doOK() {
main.b->save();
ui.game_detector->save();
- this->close();
+ close();
emit reload();
}
-void OptionsDialog::doCancel() {
- main.b->reload();
+void OptionsDialog::doCancel()
+{
ui.game_detector->revert();
close();
}