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authorStanislaw Halik <sthalik@misaki.pl>2015-08-11 03:48:13 +0200
committerStanislaw Halik <sthalik@misaki.pl>2015-08-11 03:48:13 +0200
commit6685572195f1e3e22a803ca984d3566516488815 (patch)
tree0c56af3ce90a406782381a3c5d58661678ba0a58 /pose-widget/glwidget.cpp
parent32c7d8370faca901162500a26f43a445f4f8e095 (diff)
pose-widget: use floats
Diffstat (limited to 'pose-widget/glwidget.cpp')
-rwxr-xr-x[-rw-r--r--]pose-widget/glwidget.cpp59
1 files changed, 33 insertions, 26 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp
index 8fbe046e..6da1948e 100644..100755
--- a/pose-widget/glwidget.cpp
+++ b/pose-widget/glwidget.cpp
@@ -12,6 +12,10 @@
#include <QPainter>
#include <QPaintEvent>
+#ifdef __GNUC__
+#pragma GCC diagnostic ignored "-Wnarrowing"
+#endif
+
GLWidget::GLWidget(QWidget *parent) : QWidget(parent)
{
Q_INIT_RESOURCE(posewidget);
@@ -31,17 +35,17 @@ void GLWidget::paintEvent ( QPaintEvent * event ) {
p.drawImage(event->rect(), texture);
}
-void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle, double x, double y, double z)
+void GLWidget::rotateBy(float xAngle, float yAngle, float zAngle, float x, float y, float z)
{
- double c1 = cos(yAngle / 57.295781);
- double s1 = sin(yAngle / 57.295781);
- double c2 = cos(xAngle / 57.295781);
- double s2 = sin(xAngle / 57.295781);
- double c3 = cos(zAngle / 57.295781);
- double s3 = sin(zAngle / 57.295781);
+ float c1 = cos(yAngle / 57.295781);
+ float s1 = sin(yAngle / 57.295781);
+ float c2 = cos(xAngle / 57.295781);
+ float s2 = sin(xAngle / 57.295781);
+ float c3 = cos(zAngle / 57.295781);
+ float s3 = sin(zAngle / 57.295781);
- double foo[] = {
+ float foo[] = {
c2*c3, -c2*s3, s2,
c1*s3+c3*s1*s2, c1*c3-s1*s2*s3, -c2*s1,
s1*s3-c1*c3*s2, c3*s1+c1*s2*s3, c1*c2,
@@ -55,6 +59,7 @@ void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle, double x, d
class Triangle {
+ using num = GLWidget::num;
public:
Triangle(const vec2& p1,
const vec2& p2,
@@ -71,27 +76,29 @@ public:
bool barycentric_coords(const vec2& px, vec2& uv) const
{
vec2 v2 = px - origin;
- double dot12 = v1.dot(v2);
- double dot02 = v0.dot(v2);
- double u = (dot11 * dot02 - dot01 * dot12) * invDenom;
- double v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+ num dot12 = v1.dot(v2);
+ num dot02 = v0.dot(v2);
+ num u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ num v = (dot00 * dot12 - dot01 * dot02) * invDenom;
uv = vec2({u, v});
return (u >= 0) && (v >= 0) && (u + v <= 1);
}
private:
- double dot00, dot01, dot11, invDenom;
+ num dot00, dot01, dot11, invDenom;
vec2 v0, v1, origin;
};
static __inline vec3 normal(const vec3& p1, const vec3& p2, const vec3& p3)
{
+ using num = GLWidget::num;
+
vec3 u = p2 - p1;
vec3 v = p3 - p1;
vec3 tmp = u.cross(v);
- double i = 1./sqrt(tmp.dot(tmp));
+ num i = 1./sqrt(tmp.dot(tmp));
return tmp * i;
}
@@ -100,14 +107,14 @@ void GLWidget::project_quad_texture() {
const int sx = width(), sy = height();
vec2 pt[4];
const vec3 corners[] = {
- vec3({0., 0., 0.}),
- vec3({sx-1., 0., 0.}),
- vec3({0., sy-1., 0.}),
- vec3({sx-1., sy-1., 0.})
+ vec3({0., 0, 0}),
+ vec3({sx-1, 0, 0}),
+ vec3({0, sy-1, 0}),
+ vec3({sx-1, sy-1, 0.})
};
for (int i = 0; i < 4; i++) {
- pt[i] = project(vec3({corners[i].x() - sx/2., corners[i].y() - sy/2., 0}));
+ pt[i] = project(vec3({corners[i].x() - sx/2, corners[i].y() - sy/2, 0}));
pt[i].x() += sx/2.;
pt[i].y() += sy/2.;
}
@@ -121,7 +128,7 @@ void GLWidget::project_quad_texture() {
normal2 = normal(foo[0], foo[1], foo[2]);
}
- double dir = normal1.dot(normal2);
+ num dir = normal1.dot(normal2);
QImage& tex = dir < 0 ? back : front;
@@ -137,8 +144,8 @@ void GLWidget::project_quad_texture() {
const vec2 projected[2][3] = { { p2[0], p2[1], p2[2] }, { p2[3], p2[1], p2[2] } };
const vec2 origs[2][3] = {
- { vec2({0., 0.}), vec2({ow-1., 0.}), vec2({0., oh-1.}) },
- { vec2({ow-1., oh-1.}), vec2({ow-1., 0.}), vec2({0., oh-1.}) }
+ { vec2({0, 0}), vec2({ow-1, 0}), vec2({0, oh-1}) },
+ { vec2({ow-1, oh-1}), vec2({ow-1, 0}), vec2({0, oh-1}) }
};
const Triangle triangles[2] = {
Triangle(projected[0][0], projected[0][1], projected[0][2]),
@@ -160,7 +167,7 @@ void GLWidget::project_quad_texture() {
for (int y = 0; y < sy; y++)
for (int x = 0; x < sx; x++) {
- vec2 pos({(double)x, (double)y});
+ vec2 pos({(num)x, (num)y});
for (int i = 0; i < 2; i++) {
vec2 uv;
if (triangles[i].barycentric_coords(pos, uv))
@@ -190,12 +197,12 @@ void GLWidget::project_quad_texture() {
vec2 GLWidget::project(const vec3 &point)
{
vec3 ret = rotation * point;
- double z = std::max(.75, 1. + translation.z()/-60.);
+ num z = std::max<num>(.75, 1. + translation.z()/-60);
int w = width(), h = height();
- double x = w * translation.x() / 2. / -40.;
+ num x = w * translation.x() / 2 / -40;
if (std::abs(x) > w/2)
x = x > 0 ? w/2 : w/-2;
- double y = h * translation.y() / 2. / -40.;
+ num y = h * translation.y() / 2 / -40;
if (std::abs(y) > h/2)
y = y > 0 ? h/2 : h/-2;
return vec2 { z * (ret.x() + x), z * (ret.y() + y) };