diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2016-09-27 15:02:10 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2016-09-27 15:58:32 +0200 |
commit | 9c6c0d7a538e821a0e6130b7b64b4244e73bd6e7 (patch) | |
tree | c52ff11c5c0bc38eb786f416568afb6bf4ccad30 /pose-widget/glwidget.cpp | |
parent | 4da5809f8901066ab912b84f08b110e55d89b067 (diff) |
pose-widget: larger octopus resolution. simplify code.
Diffstat (limited to 'pose-widget/glwidget.cpp')
-rw-r--r-- | pose-widget/glwidget.cpp | 114 |
1 files changed, 61 insertions, 53 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp index 4b5e9731..0aa06350 100644 --- a/pose-widget/glwidget.cpp +++ b/pose-widget/glwidget.cpp @@ -7,6 +7,7 @@ #include "glwidget.h" #include "api/is-window-visible.hpp" +#include "compat/util.hpp" #include <cmath> #include <algorithm> #include <QPainter> @@ -142,98 +143,106 @@ bool Triangle::barycentric_coords(const Triangle::vec2& px, Triangle::vec2& uv, void GLWidget::project_quad_texture() { - const int sx = width(), sy = height(); - const int ow = front.width(), oh = front.height(); - const vec3 corners[] = { - vec3(-ow/2., -oh/2, 0), - vec3(ow/2, -oh/2, 0), - vec3(-ow/2, oh/2, 0), - vec3(ow/2, oh/2, 0.) - }; - + num dir; vec2 pt[4]; - vec2 sz((sx-ow)/2, (sy-oh)/2); - for (int i = 0; i < 4; i++) - pt[i] = project(corners[i]) + vec2(sx/2, sy/2); + const int sx = width() - 1, sy = height() - 1; + vec2 projected[3]; - vec3 normal1(0, 0, 1); - vec3 normal2; { - vec3 foo[3]; - for (int i = 0; i < 3; i++) - foo[i] = project2(corners[i]); - normal2 = normal(foo[0], foo[1], foo[2]); + const int sx_ = (sx - std::max(0, (sx - sy)/2)) * 5/9; + const int sy_ = (sy - std::max(0, (sy - sx)/2)) * 5/9; + + const vec3 dst_corners[] = + { + vec3(-sx_/2., -sy_/2, 0), + vec3(sx_/2, -sy_/2, 0), + vec3(-sx_/2, sy_/2, 0), + vec3(sx_/2, sy_/2, 0.) + }; + + for (int i = 0; i < 4; i++) + pt[i] = project(dst_corners[i]) + vec2(sx/2, sy/2); + + vec3 normal1(0, 0, 1); + vec3 normal2; + { + vec3 foo[3]; + for (int i = 0; i < 3; i++) + { + foo[i] = project2(dst_corners[i]); + projected[i] = project(dst_corners[i]) + vec2(sx/2, sy/2); + } + normal2 = normal(foo[0], foo[1], foo[2]); + } + dir = normal1.dot(normal2); } - num dir = normal1.dot(normal2); + const QImage& tex = dir < 0 ? back : front; - QImage& tex = dir < 0 ? back : front; + if (image.size() != size()) + image = QImage(QSize(sx, sy), QImage::Format_RGBA8888); - QImage texture(QSize(sx, sy), QImage::Format_RGBA8888); - QColor bgColor = palette().color(QPalette::Current, QPalette::Window); - texture.fill(bgColor); + image.fill(palette().color(QPalette::Current, QPalette::Window)); - const vec2 projected[2][3] = - { - { pt[0], pt[1], pt[2] }, - { pt[3], pt[1], pt[2] } - }; + const int ow = tex.width(), oh = tex.height(); - const vec2 origs[2][3] = + vec2 origs[2][3] = { { vec2(0, 0), vec2(ow-1, 0), - vec2(0, oh-1) }, + vec2(0, oh-1) + }, { vec2(ow-1, oh-1), - vec2(0, oh-1), - vec2(ow-1, 0) + vec2(0, oh-1) - vec2(ow-1, oh-1), + vec2(ow-1, 0) - vec2(ow-1, oh-1), } }; - const Triangle triangles[2] = - { - Triangle(projected[0][0], projected[0][1], projected[0][2]), - Triangle(projected[1][0], projected[1][1], projected[1][2]) - }; + Triangle t(projected[0], projected[1], projected[2]); const int orig_pitch = tex.bytesPerLine(); - const int dest_pitch = texture.bytesPerLine(); + const int dest_pitch = image.bytesPerLine(); const unsigned char* orig = tex.bits(); - unsigned char* dest = texture.bits(); + unsigned char* dest = image.bits(); const int orig_depth = tex.depth() / 8; - const int dest_depth = texture.depth() / 8; + const int dest_depth = image.depth() / 8; /* image breakage? */ - if (orig_depth < 3) + if (orig_depth != 4) + { + qDebug() << "pose-widget: octopus must be saved as .png with 32-bit depth"; return; + } + + const vec3 half = rotation * vec3(.5f, .5f, 0); - for (int y = 0; y < sy; y++) - for (int x = 0; x < sx; x++) + for (int y = 1; y < sy; y++) + for (int x = 1; x < sx; x++) { vec2 pos(x, y); vec2 uv; int i; - if (triangles[0].barycentric_coords(pos, uv, i)) + if (t.barycentric_coords(pos, uv, i)) { const float fx = origs[i][0].x() - + uv.x() * (origs[i][2].x() - origs[i][0].x()) - + uv.y() * (origs[i][1].x() - origs[i][0].x()); + + uv.x() * origs[i][2].x() + + uv.y() * origs[i][1].x(); const float fy = origs[i][0].y() - + uv.x() * (origs[i][2].y() - origs[i][0].y()) - + uv.y() * (origs[i][1].y() - origs[i][0].y()); + + uv.x() * origs[i][2].y() + + uv.y() * origs[i][1].y(); - const int px_ = fx + .5f; - const int py_ = fy + .5f; + const int px_ = fx + half.x(); + const int py_ = fy + half.y(); const int px = fx; const int py = fy; const float ax_ = fx - px; const float ay_ = fy - py; - const float ax = 1.f - ax_; - const float ay = 1.f - ay_; + const float ax = 1 - ax_; + const float ay = 1 - ay_; // 0, 0 -- ax, ay const int orig_pos = py * orig_pitch + px * orig_depth; @@ -272,7 +281,6 @@ void GLWidget::project_quad_texture() dest[pos + 3] = (a1 * ax + a3 * ax_) * ay + (a4 * ax + a2 * ax_) * ay_; } } - image = texture; } GLWidget::vec2 GLWidget::project(const vec3 &point) |