summaryrefslogtreecommitdiffhomepage
path: root/pose-widget/glwidget.cpp
diff options
context:
space:
mode:
authorStanislaw Halik <sthalik@misaki.pl>2015-05-31 19:51:53 +0200
committerStanislaw Halik <sthalik@misaki.pl>2015-05-31 19:51:53 +0200
commit30e5f9beba48eb28aa5d76b98c5e923a9e7733e9 (patch)
tree54adfd2d93cd5f9d6dae47de051da87bb346a644 /pose-widget/glwidget.cpp
parentfc0e8afb25c6fa32f299e8c7318c3bd2411673c9 (diff)
ui: allow for octopus screen traversal
The octopus will now traverse the screen in response to translation input. Previously it could only rotate, severely hampering its maneuverability.
Diffstat (limited to 'pose-widget/glwidget.cpp')
-rw-r--r--pose-widget/glwidget.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp
index b7aa0908..1347f0f6 100644
--- a/pose-widget/glwidget.cpp
+++ b/pose-widget/glwidget.cpp
@@ -18,7 +18,7 @@ GLWidget::GLWidget(QWidget *parent) : QWidget(parent)
front = QImage(QString(":/images/side1.png"));
back = QImage(QString(":/images/side6.png"));
- rotateBy(0, 0, 0);
+ rotateBy(0, 0, 0, 0, 0, 0);
}
GLWidget::~GLWidget()
@@ -31,7 +31,7 @@ void GLWidget::paintEvent ( QPaintEvent * event ) {
p.drawImage(event->rect(), texture);
}
-void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle)
+void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
double c1 = cos(yAngle / 57.295781);
@@ -47,7 +47,8 @@ void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle)
s1*s3-c1*c3*s2, c3*s1+c1*s2*s3, c1*c2,
};
- matrix = rmat(foo);
+ rotation = rmat(foo);
+ translation = vec3({x, y, z});
update();
}
@@ -109,7 +110,7 @@ static __inline vec3 normal(const vec3& p1, const vec3& p2, const vec3& p3)
void GLWidget::project_quad_texture() {
const int sx = width(), sy = height();
vec2 pt[4];
- static vec3 corners[] = {
+ static const vec3 corners[] = {
vec3({0., 0., 0.}),
vec3({sx-1., 0., 0.}),
vec3({0., sy-1., 0.}),
@@ -136,7 +137,7 @@ void GLWidget::project_quad_texture() {
QImage& tex = dir < 0 ? back : front;
int ow = tex.width(), oh = tex.height();
-
+
vec2 p2[4];
for (int i = 0; i < 4; i++)
@@ -195,3 +196,22 @@ void GLWidget::project_quad_texture() {
}
this->texture = texture;
}
+
+vec2 GLWidget::project(const vec3 &point)
+{
+ vec3 ret = rotation * point;
+ double z = std::max(.75, 1. + translation(2,0)/-60.);
+ int w = width(), h = height();
+ double x = w * translation(0, 0) / 2. / -40.;
+ if (abs(x) > w/2)
+ x = x > 0 ? w/2 : w/-2;
+ double y = h * translation(1, 0) / 2. / -40.;
+ if (abs(y) > h/2)
+ y = y > 0 ? h/2 : h/-2;
+ return vec2 { z * (ret(0, 0) + x), z * (ret(1, 0) + y) };
+}
+
+vec3 GLWidget::project2(const vec3 &point)
+{
+ return rotation * point;
+}