diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2015-12-18 00:55:29 +0100 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2015-12-18 00:55:29 +0100 |
commit | ca25abbf871fb92518910c3beb51d59182df8fe6 (patch) | |
tree | ad0144039f7d7d66a8925de1ab2bd34492e59a1a /pose-widget/glwidget.cpp | |
parent | f53f0c3ebb3553543dcd0814d6d1fe54faef030e (diff) |
glwidget: use transparent octopus background
Diffstat (limited to 'pose-widget/glwidget.cpp')
-rw-r--r-- | pose-widget/glwidget.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp index 3ee480a1..9b350010 100644 --- a/pose-widget/glwidget.cpp +++ b/pose-widget/glwidget.cpp @@ -98,16 +98,18 @@ inline GLWidget::vec3 GLWidget::normal(const vec3& p1, const vec3& p2, const vec void GLWidget::project_quad_texture() { const int sx = width(), sy = height(); - vec2 pt[4]; + const int ow = front.width(), oh = front.height(); const vec3 corners[] = { - vec3(0., 0, 0), - vec3(sx-1, 0, 0), - vec3(0, sy-1, 0), - vec3(sx-1, sy-1, 0.) + vec3(-ow/2., -oh/2, 0), + vec3(ow/2, -oh/2, 0), + vec3(-ow/2, oh/2, 0), + vec3(ow/2, oh/2, 0.) }; + vec2 pt[4]; + vec2 sz((sx-ow)/2, (sy-oh)/2); for (int i = 0; i < 4; i++) - pt[i] = project(vec3(corners[i].x() - sx/2, corners[i].y() - sy/2, 0)) + vec2(sx/2, sy/2); + pt[i] = project(corners[i]) + vec2(sx/2, sy/2); vec3 normal1(0, 0, 1); vec3 normal2; @@ -122,9 +124,7 @@ void GLWidget::project_quad_texture() { QImage& tex = dir < 0 ? back : front; - int ow = tex.width(), oh = tex.height(); - - QImage texture(QSize(sx, sy), QImage::Format_RGB888); + QImage texture(QSize(sx, sy), QImage::Format_RGBA8888); QColor bgColor = palette().color(QPalette::Current, QPalette::Window); texture.fill(bgColor); @@ -199,6 +199,10 @@ void GLWidget::project_quad_texture() { const unsigned char r___ = orig[orig_pos___ + 2]; const unsigned char g___ = orig[orig_pos___ + 1]; const unsigned char b___ = orig[orig_pos___ + 0]; + + const unsigned char a1 = orig[orig_pos + 3]; + const unsigned char a2 = orig[orig_pos_ + 3]; + const unsigned char a3 = orig[orig_pos__ + 3]; const int pos = y * dest_pitch + x * dest_depth; @@ -207,6 +211,7 @@ void GLWidget::project_quad_texture() { dest[pos + 0] = (r * ax + r__ * ax_) * ay + (r___ * ax + r_ * ax_) * ay_; dest[pos + 1] = (g * ax + g__ * ax_) * ay + (g___ * ax + g_ * ax_) * ay_; dest[pos + 2] = (b * ax + b__ * ax_) * ay + (b___ * ax + b_ * ax_) * ay_; + dest[pos + 3] = (a1 + a2 + a3)/3; break; } |