diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2015-05-31 18:57:20 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2015-05-31 18:57:20 +0200 |
commit | ce1608610e2173b453364ce297ed16427478532e (patch) | |
tree | 26fe7b7ae66c6ef3c7eef2c6e901b6667efa66a8 /pose-widget/glwidget.h | |
parent | fc7c7ee3fb36c94b919f4c964f7c53dbb7d5f6cc (diff) |
glwidget: crude rewrite to simple-mat header
Diffstat (limited to 'pose-widget/glwidget.h')
-rw-r--r-- | pose-widget/glwidget.h | 70 |
1 files changed, 10 insertions, 60 deletions
diff --git a/pose-widget/glwidget.h b/pose-widget/glwidget.h index 43a0f853..b4756120 100644 --- a/pose-widget/glwidget.h +++ b/pose-widget/glwidget.h @@ -10,42 +10,11 @@ #include <QWidget> #include <QPixmap> #include "opentrack/plugin-api.hpp" +#include "opentrack/simple-mat.hpp" -struct Point { - Point(int x, int y) : - x(x), y(y) - { - } - Point() : - x(0), y(0) - { - } - int x, y; -}; - -struct Vec3f { - double x, y, z; - Vec3f(double x, double y, double z) : - x(x), y(y), z(z) - { - } - Vec3f() : - x(0), y(0), z(0) - { - } -}; - -struct Vec2f { - double x, y; - Vec2f(double x, double y) : - x(x), y(y) - { - } - Vec2f() : - x(0), y(0) - { - } -}; +typedef dmat<2, 1> vec2; +typedef dmat<3, 1> vec3; +typedef dmat<3, 3> rmat; class GLWidget : public QWidget { @@ -56,34 +25,15 @@ public: protected: void paintEvent ( QPaintEvent * event ) override; private: - Point project(const Vec3f& point) { - Point rect; - - rect.x = point.x * matrix[0] - + point.y * matrix[1] - + point.z * matrix[2]; - rect.y = point.x * matrix[3] - + point.y * matrix[4] - + point.z * matrix[5]; - - return rect; + vec2 project(const vec3& point) { + vec3 ret = matrix * point; + return vec2 { ret(0, 0), ret(1, 0) }; } - Vec3f project2(const Vec3f& point) { - Vec3f rect; - - rect.x = point.x * matrix[0] - + point.y * matrix[1] - + point.z * matrix[2]; - rect.y = point.x * matrix[3] - + point.y * matrix[4] - + point.z * matrix[5]; - rect.z = point.x * matrix[6] - + point.y * matrix[7] - + point.z * matrix[8]; - return rect; + vec3 project2(const vec3& point) { + return matrix * point; } void project_quad_texture(); - double matrix[9]; + rmat matrix; QImage front; QImage back; QImage texture; |