diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2017-10-02 07:53:49 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2017-10-02 07:54:24 +0200 |
commit | 5c2627ec26aeae563cbaaaa7e5b68caf6f2e929f (patch) | |
tree | abdd4418b90913fa6b0d64a9ae34639fb03100fa /pose-widget/pose-widget.cpp | |
parent | 146cf358925c433e1b9af022cab8e915160467f5 (diff) |
pose-widget: only draw needed octopus size
Diffstat (limited to 'pose-widget/pose-widget.cpp')
-rw-r--r-- | pose-widget/pose-widget.cpp | 110 |
1 files changed, 88 insertions, 22 deletions
diff --git a/pose-widget/pose-widget.cpp b/pose-widget/pose-widget.cpp index e9d5b05e..3424095d 100644 --- a/pose-widget/pose-widget.cpp +++ b/pose-widget/pose-widget.cpp @@ -14,6 +14,8 @@ #include <algorithm> #include <QPainter> #include <QPaintEvent> +#include <QPalette> +#include <QGroupBox> #include <QDebug> @@ -180,21 +182,68 @@ bool Triangle::barycentric_coords(const vec2& px, vec2& uv, int& i) const return u >= 0 && v >= 0 && u + v <= 1; } +std::pair<vec2i, vec2i> pose_transform::get_bounds(const vec2& size) +{ + const int x = size.x(), y = size.y(); + + const vec3 corners[] = { + { -x, -y, 0 }, + { x, -y, 0 }, + { -x, y, 0 }, + { x, y, 0 }, + }; + + vec2 min(w-1, h-1), max(0, 0); + + for (unsigned k = 0; k < 4; k++) + { + const vec2 pt = project(corners[k]) + vec2(w/2, h/2); + + min.x() = std::fmin(min.x(), pt.x()); + min.y() = std::fmin(min.y(), pt.y()); + + max.x() = std::fmax(max.x(), pt.x()); + max.y() = std::fmax(max.y(), pt.y()); + } + + min.x() = clamp(min.x(), 0, w-1); + min.y() = clamp(min.y(), 0, h-1); + max.x() = clamp(max.x(), 0, w-1); + max.y() = clamp(max.y(), 0, h-1); + +#if 0 + { + QPainter p(&image); + p.drawRect(min.x(), min.y(), max.x()-min.x(), max.y()-min.y()); + } +#endif + + return std::make_pair(vec2i(iround(min.x()), iround(min.y())), + vec2i(iround(max.x()), iround(max.y()))); +} + void pose_transform::project_quad_texture() { - image.fill(Qt::transparent); + vec3 bgcolor; + { + QColor bg = dst->palette().background().color(); + image.fill(bg); + bgcolor = vec3(bg.red(), bg.green(), bg.blue()); + } num dir; vec2 pt[4]; - const int sx = w, sy = h; - vec2 projected[3]; - { - const int sx_ = (sx - std::max(0, (sx - sy)/2)) * 5/9; - const int sy_ = (sy - std::max(0, (sy - sx)/2)) * 5/9; + vec2i min, max; + { static constexpr const double c = 85/100.; + const int sx_ = (w - std::max(0, (w - h)/2)) * 5/9; + const int sy_ = (h - std::max(0, (h - w)/2)) * 5/9; + + std::tie(min, max) = get_bounds(vec2(sx_/2.*c, sy_/2)); + const vec3 dst_corners[] = { { -sx_/2. * c, -sy_/2., 0 }, @@ -204,15 +253,12 @@ void pose_transform::project_quad_texture() }; for (int i = 0; i < 4; i++) - pt[i] = project(dst_corners[i]) + vec2(sx/2, sy/2); + pt[i] = project(dst_corners[i]) + vec2(w/2, h/2); { vec3 foo[3]; for (int i = 0; i < 3; i++) - { foo[i] = project2(dst_corners[i]); - projected[i] = project(dst_corners[i]) + vec2(sx/2, sy/2); - } vec3 p1 = foo[1] - foo[0]; vec3 p2 = foo[2] - foo[0]; @@ -231,7 +277,7 @@ void pose_transform::project_quad_texture() const QImage& tex = dir < 0 ? back : front; - Triangle t(projected[0], projected[1], projected[2]); + Triangle t(pt[0], pt[1], pt[2]); const unsigned orig_pitch = tex.bytesPerLine(); const unsigned dest_pitch = image.bytesPerLine(); @@ -250,14 +296,16 @@ void pose_transform::project_quad_texture() return; } - if (uv_vec.size() < sx * sy) - uv_vec.resize(sx * sy); + const vec2u dist(max.x() - min.x(), max.y() - min.y()); + + if (int(uv_vec.size()) < dist.x() * dist.y()) + uv_vec.resize(dist.x() * dist.y()); - for (unsigned y = 0; y < sy; y++) - for (unsigned x = 0; x < sx; x++) + for (int y = 0; y < dist.y(); y++) + for (int x = 0; x < dist.x(); x++) { - uv_& restrict_ref uv = uv_vec[y * sx + x]; - if (!t.barycentric_coords(vec2(x, y), uv.coords, uv.i)) + uv_& restrict_ref uv = uv_vec[y * dist.x() + x]; + if (!t.barycentric_coords(vec2(x + min.x(), y + min.y()), uv.coords, uv.i)) uv.i = -1; } @@ -277,10 +325,11 @@ void pose_transform::project_quad_texture() } }; - for (unsigned y = 0; y < sy; y++) - for (unsigned x = 0; x < sx; x++) + for (int y_ = 0; y_ < dist.y(); y_++) + for (int x_ = 0; x_ < dist.x(); x_++) { - uv_ const& restrict_ref uv__ = uv_vec[y * sx + x]; + const int y = y_ + min.y(), x = x_ + min.x(); + uv_ const& restrict_ref uv__ = uv_vec[y_ * dist.x() + x_]; if (uv__.i != -1) { @@ -330,7 +379,22 @@ void pose_transform::project_quad_texture() const unsigned pos = y * dest_pitch + x * const_depth; - for (int k = 0; k < const_depth; k++) +#if defined BILINEAR_FILTER + float a; + { + static constexpr unsigned k = 3; + const uc i = orig[orig_pos + k]; + const uc i_ = orig[orig_pos_ + k]; + const uc i__ = orig[orig_pos__ + k]; + const uc i___ = orig[orig_pos___ + k]; + + unsigned c((i * ax + i__ * ax_) * ay + (i___ * ax + i_ * ax_) * ay_); + + a = c/255.; + } +#endif + + for (int k = 0; k < 3; k++) { #if defined BILINEAR_FILTER const uc i = orig[orig_pos + k]; @@ -338,7 +402,9 @@ void pose_transform::project_quad_texture() const uc i__ = orig[orig_pos__ + k]; const uc i___ = orig[orig_pos___ + k]; - dest[pos + k] = uc((i * ax + i__ * ax_) * ay + (i___ * ax + i_ * ax_) * ay_); + unsigned c((i * ax + i__ * ax_) * ay + (i___ * ax + i_ * ax_) * ay_); + + dest[pos + k] = clamp(uround(bgcolor(k)*(1-a) + c*a), 0, 255); #else dest[pos + k] = orig[orig_pos + k]; #endif |