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authorStanislaw Halik <sthalik@misaki.pl>2017-04-17 16:36:45 +0200
committerStanislaw Halik <sthalik@misaki.pl>2017-04-17 16:37:11 +0200
commit5b286bc5595196637d60e63ffea106ce73c1aa7c (patch)
tree1332d78d0e655f556dde4ec3beded45cca0fb74d /pose-widget/pose-widget.cpp
parent4f05b2a5af42381cb998b2a29cd82b14c9e67466 (diff)
cv/video-widget, pose-widget: use premultiplied argb32 surface
Diffstat (limited to 'pose-widget/pose-widget.cpp')
-rw-r--r--pose-widget/pose-widget.cpp81
1 files changed, 45 insertions, 36 deletions
diff --git a/pose-widget/pose-widget.cpp b/pose-widget/pose-widget.cpp
index 751c4700..8caf65b7 100644
--- a/pose-widget/pose-widget.cpp
+++ b/pose-widget/pose-widget.cpp
@@ -20,8 +20,8 @@ using namespace pose_widget_impl;
pose_transform::pose_transform(QWidget* dst) :
dst(dst),
- image(w, h, QImage::Format_ARGB32),
- image2(w, h, QImage::Format_ARGB32),
+ image(w, h, QImage::Format_ARGB32_Premultiplied),
+ image2(w, h, QImage::Format_ARGB32_Premultiplied),
width(w), height(h),
fresh(false)
{
@@ -260,8 +260,8 @@ void pose_transform::project_quad_texture()
Triangle t(projected[0], projected[1], projected[2]);
- const int orig_pitch = tex.bytesPerLine();
- const int dest_pitch = image.bytesPerLine();
+ const unsigned orig_pitch = tex.bytesPerLine();
+ const unsigned dest_pitch = image.bytesPerLine();
const unsigned char* orig = tex.bits();
unsigned char* dest = image.bits();
@@ -272,11 +272,17 @@ void pose_transform::project_quad_texture()
/* image breakage? */
if (orig_depth != 4)
{
- qDebug() << "pose-widget: octopus must be saved as .png with 32-bit depth";
+ qDebug() << "pose-widget: octopus must be saved as .png with 32 bits pixel";
return;
}
- const vec3 half = rotation * vec3(.5f, .5f, 0);
+ if (dest_depth != 4)
+ {
+ qDebug() << "pose-widget: target texture must be ARGB32";
+ return;
+ }
+
+ const vec3 next = rotation * vec3(1, 1, 0);
for (int y = 1; y < sy; y++)
for (int x = 1; x < sx; x++)
@@ -293,8 +299,8 @@ void pose_transform::project_quad_texture()
+ uv.x() * origs[i][2].y()
+ uv.y() * origs[i][1].y();
- const int px_ = fx + half.x();
- const int py_ = fy + half.y();
+ const int px_ = fx + next.x();
+ const int py_ = fy + next.y();
const int px = fx;
const int py = fy;
const float ax_ = fx - px;
@@ -303,40 +309,43 @@ void pose_transform::project_quad_texture()
const float ay = 1 - ay_;
// 0, 0 -- ax, ay
- const int orig_pos = py * orig_pitch + px * orig_depth;
- const unsigned char r = orig[orig_pos + 2];
- const unsigned char g = orig[orig_pos + 1];
- const unsigned char b = orig[orig_pos + 0];
+ const unsigned orig_pos = py * orig_pitch + px * orig_depth;
+ const unsigned r = orig[orig_pos + 2];
+ const unsigned g = orig[orig_pos + 1];
+ const unsigned b = orig[orig_pos + 0];
// 1, 1 -- ax_, ay_
- const int orig_pos_ = py_ * orig_pitch + px_ * orig_depth;
- const unsigned char r_ = orig[orig_pos_ + 2];
- const unsigned char g_ = orig[orig_pos_ + 1];
- const unsigned char b_ = orig[orig_pos_ + 0];
+ const unsigned orig_pos_ = py_ * orig_pitch + px_ * orig_depth;
+ const unsigned r_ = orig[orig_pos_ + 2];
+ const unsigned g_ = orig[orig_pos_ + 1];
+ const unsigned b_ = orig[orig_pos_ + 0];
// 1, 0 -- ax_, ay
- const int orig_pos__ = py * orig_pitch + px_ * orig_depth;
- const unsigned char r__ = orig[orig_pos__ + 2];
- const unsigned char g__ = orig[orig_pos__ + 1];
- const unsigned char b__ = orig[orig_pos__ + 0];
+ const unsigned orig_pos__ = py * orig_pitch + px_ * orig_depth;
+ const unsigned r__ = orig[orig_pos__ + 2];
+ const unsigned g__ = orig[orig_pos__ + 1];
+ const unsigned b__ = orig[orig_pos__ + 0];
// 0, 1 -- ax, ay_
- const int orig_pos___ = py_ * orig_pitch + px * orig_depth;
- const unsigned char r___ = orig[orig_pos___ + 2];
- const unsigned char g___ = orig[orig_pos___ + 1];
- const unsigned char b___ = orig[orig_pos___ + 0];
-
- const unsigned char a1 = orig[orig_pos + 3];
- const unsigned char a2 = orig[orig_pos_ + 3];
- const unsigned char a3 = orig[orig_pos__ + 3];
- const unsigned char a4 = orig[orig_pos___ + 3];
-
- const int pos = y * dest_pitch + x * dest_depth;
-
- dest[pos + 2] = (r * ax + r__ * ax_) * ay + (r___ * ax + r_ * ax_) * ay_;
- dest[pos + 1] = (g * ax + g__ * ax_) * ay + (g___ * ax + g_ * ax_) * ay_;
- dest[pos + 0] = (b * ax + b__ * ax_) * ay + (b___ * ax + b_ * ax_) * ay_;
- dest[pos + 3] = (a1 * ax + a3 * ax_) * ay + (a4 * ax + a2 * ax_) * ay_;
+ const unsigned orig_pos___ = py_ * orig_pitch + px * orig_depth;
+ const unsigned r___ = orig[orig_pos___ + 2];
+ const unsigned g___ = orig[orig_pos___ + 1];
+ const unsigned b___ = orig[orig_pos___ + 0];
+
+ const unsigned a1 = orig[orig_pos + 3];
+ const unsigned a2 = orig[orig_pos_ + 3];
+ const unsigned a3 = orig[orig_pos__ + 3];
+ const unsigned a4 = orig[orig_pos___ + 3];
+
+ const unsigned pos = y * dest_pitch + x * dest_depth;
+
+ const unsigned alpha = (a1 * ax + a3 * ax_) * ay + (a4 * ax + a2 * ax_) * ay_;
+
+ dest[pos + 2] = unsigned((r * ax + r__ * ax_) * ay + (r___ * ax + r_ * ax_) * ay_)*alpha / 255;
+ dest[pos + 1] = unsigned((g * ax + g__ * ax_) * ay + (g___ * ax + g_ * ax_) * ay_)*alpha / 255;
+ dest[pos + 0] = unsigned((b * ax + b__ * ax_) * ay + (b___ * ax + b_ * ax_) * ay_)*alpha / 255;
+
+ dest[pos + 3] = alpha;
}
}