diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2017-03-30 13:35:35 +0200 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2017-04-06 04:21:35 +0200 |
commit | e7158125d3c3b63371ddc7dc2d5b7d7865d91e64 (patch) | |
tree | 9ce314487879712916403b0f1dd92c5a96246aeb /pose-widget/pose-widget.cpp | |
parent | 8660d0f4e141b32ce306144e95547a40926c62ed (diff) |
pose-widget: rename unit and header
Diffstat (limited to 'pose-widget/pose-widget.cpp')
-rw-r--r-- | pose-widget/pose-widget.cpp | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/pose-widget/pose-widget.cpp b/pose-widget/pose-widget.cpp new file mode 100644 index 00000000..a0653f17 --- /dev/null +++ b/pose-widget/pose-widget.cpp @@ -0,0 +1,352 @@ +/* Copyright (c) 2013, 2015 Stanislaw Halik <sthalik@misaki.pl> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + */ + +#include "pose-widget.hpp" +#include "compat/util.hpp" +#include "compat/timer.hpp" +#include <cmath> +#include <algorithm> +#include <QPainter> +#include <QPaintEvent> + +#include <QDebug> + +using namespace pose_widget_impl; + +pose_transform::pose_transform(QWidget* dst) : + dst(dst), + image(w, h, QImage::Format_ARGB32), + image2(w, h, QImage::Format_ARGB32), + width(w), height(h) +{ + front = QImage(QString(":/images/side1.png")); + back = QImage(QString(":/images/side6.png")); + + image.fill(Qt::transparent); + image2.fill(Qt::transparent); + + rotateBy(0, 0, 0, 0, 0, 0, QSize(w, h)); + + project_quad_texture(); + + start(); +} + +pose_transform::~pose_transform() +{ + requestInterruption(); + wait(); +} + +void pose_widget::paintEvent(QPaintEvent* event) +{ + QPainter p(this); + xform.with_image_lock([&](const QImage& image) { + p.drawImage(event->rect(), image); + }); +} + +void pose_transform::run() +{ + for (;;) + { + if (isInterruptionRequested()) + break; + + static struct cruft + { + void lock() {} + void unlock() {} + } not_a_mutex; + + const cv_status st = cvar.wait_for(not_a_mutex, std::chrono::milliseconds(2000)); + if (st == cv_status::timeout) + continue; + + project_quad_texture(); + } +} + +pose_widget::pose_widget(QWidget* parent) : QWidget(parent), xform(this) +{ +} + +pose_widget::~pose_widget() +{ +} + +void pose_widget::rotateBy(double xAngle, double yAngle, double zAngle, double x, double y, double z) +{ + xform.rotateBy(xAngle, yAngle, zAngle, x, y, z, size()); +} + +void pose_transform::rotateBy(double xAngle, double yAngle, double zAngle, double x, double y, double z, const QSize& size) +{ + using std::sin; + using std::cos; + + static constexpr double d2r = M_PI / 180; + + euler::euler_t euler(-zAngle * d2r, xAngle * d2r, -yAngle * d2r); + euler::rmat r = euler::euler_to_rmat(euler); + + lock_guard l(mtx); + + for (int i = 0; i < 3; i++) + for (int j = 0; j < 3; j++) + rotation(i, j) = num(r(i, j)); + + translation = vec3(x, y, z); + + cvar.notify_one(); +} + +class Triangle { + num dot00, dot01, dot11, invDenom; + vec2 v0, v1, origin; +public: + Triangle(const vec2& p1, const vec2& p2, const vec2& p3); + bool barycentric_coords(const vec2& px, vec2& uv, int& i) const; +}; + +inline vec3 pose_transform::normal(const vec3& p1, const vec3& p2, const vec3& p3) +{ + using std::sqrt; + + vec3 u = p2 - p1; + vec3 v = p3 - p1; + + vec3 tmp = u.cross(v); + + num i = 1/sqrt(tmp.dot(tmp)); + + return tmp * i; +} + +Triangle::Triangle(const vec2& p1, const vec2& p2, const vec2& p3) +{ + using std::fabs; + + origin = p1; + + v0 = vec2(p3 - p1); + v1 = vec2(p2 - p1); + + dot00 = v0.dot(v0); + dot01 = v0.dot(v1); + dot11 = v1.dot(v1); + + const num denom = dot00 * dot11 - dot01 * dot01; + + if (fabs(denom) < num(1e3)) + { + // for perpendicular plane, ensure u and v don't come out right + // this is done here to avoid branching below, in a hot loop + invDenom = 0; + dot00 = dot01 = dot11 = 0; + v0 = v1 = vec2(0, 0); + } + else + invDenom = 1 / denom; +} + +bool Triangle::barycentric_coords(const vec2& px, vec2& uv, int& i) const +{ + i = 0; + const vec2 v2 = px - origin; + const num dot12 = v1.dot(v2); + const num dot02 = v0.dot(v2); + num u = (dot11 * dot02 - dot01 * dot12) * invDenom; + num v = (dot00 * dot12 - dot01 * dot02) * invDenom; + if (!(u >= 0 && v >= 0)) + return false; + if (u + v > 1) + { + i = 1; + + u = 1 - u; + v = 1 - v; + } + uv = vec2(u, v); + return u >= 0 && v >= 0 && u + v <= 1; +} + +void pose_transform::project_quad_texture() +{ + num dir; + vec2 pt[4]; + const int sx = width - 1, sy = height - 1; + vec2 projected[3]; + + lock_guard l(mtx); + + { + const int sx_ = (sx - std::max(0, (sx - sy)/2)) * 5/9; + const int sy_ = (sy - std::max(0, (sy - sx)/2)) * 5/9; + + static constexpr const double c = 85/100.; + + const vec3 dst_corners[] = + { + vec3(-sx_/2. * c, -sy_/2., 0), + vec3(sx_/2. * c, -sy_/2., 0), + vec3(-sx_/2. * c, sy_/2., 0), + vec3(sx_/2. * c, sy_/2., 0.) + }; + + for (int i = 0; i < 4; i++) + pt[i] = project(dst_corners[i]) + vec2(sx/2, sy/2); + + vec3 normal1(0, 0, 1); + vec3 normal2; + { + vec3 foo[3]; + for (int i = 0; i < 3; i++) + { + foo[i] = project2(dst_corners[i]); + projected[i] = project(dst_corners[i]) + vec2(sx/2, sy/2); + } + normal2 = normal(foo[0], foo[1], foo[2]); + } + dir = normal1.dot(normal2); + } + + const QImage& tex = dir < 0 ? back : front; + const int ow = tex.width(), oh = tex.height(); + + vec2 origs[2][3] = + { + { + vec2(0, 0), + vec2(ow-1, 0), + vec2(0, oh-1) + }, + { + vec2(ow-1, oh-1), + vec2(0, oh-1) - vec2(ow-1, oh-1), + vec2(ow-1, 0) - vec2(ow-1, oh-1), + } + }; + + Triangle t(projected[0], projected[1], projected[2]); + + const int orig_pitch = tex.bytesPerLine(); + const int dest_pitch = image.bytesPerLine(); + + const unsigned char* orig = tex.bits(); + unsigned char* dest = image.bits(); + + const int orig_depth = tex.depth() / 8; + const int dest_depth = image.depth() / 8; + + /* image breakage? */ + if (orig_depth != 4) + { + qDebug() << "pose-widget: octopus must be saved as .png with 32-bit depth"; + return; + } + + const vec3 half = rotation * vec3(.5f, .5f, 0); + + for (int y = 1; y < sy; y++) + for (int x = 1; x < sx; x++) + { + vec2 pos(x, y); + vec2 uv; + int i; + if (t.barycentric_coords(pos, uv, i)) + { + const float fx = origs[i][0].x() + + uv.x() * origs[i][2].x() + + uv.y() * origs[i][1].x(); + const float fy = origs[i][0].y() + + uv.x() * origs[i][2].y() + + uv.y() * origs[i][1].y(); + + const int px_ = fx + half.x(); + const int py_ = fy + half.y(); + const int px = fx; + const int py = fy; + const float ax_ = fx - px; + const float ay_ = fy - py; + const float ax = 1 - ax_; + const float ay = 1 - ay_; + + // 0, 0 -- ax, ay + const int orig_pos = py * orig_pitch + px * orig_depth; + const unsigned char r = orig[orig_pos + 2]; + const unsigned char g = orig[orig_pos + 1]; + const unsigned char b = orig[orig_pos + 0]; + + // 1, 1 -- ax_, ay_ + const int orig_pos_ = py_ * orig_pitch + px_ * orig_depth; + const unsigned char r_ = orig[orig_pos_ + 2]; + const unsigned char g_ = orig[orig_pos_ + 1]; + const unsigned char b_ = orig[orig_pos_ + 0]; + + // 1, 0 -- ax_, ay + const int orig_pos__ = py * orig_pitch + px_ * orig_depth; + const unsigned char r__ = orig[orig_pos__ + 2]; + const unsigned char g__ = orig[orig_pos__ + 1]; + const unsigned char b__ = orig[orig_pos__ + 0]; + + // 0, 1 -- ax, ay_ + const int orig_pos___ = py_ * orig_pitch + px * orig_depth; + const unsigned char r___ = orig[orig_pos___ + 2]; + const unsigned char g___ = orig[orig_pos___ + 1]; + const unsigned char b___ = orig[orig_pos___ + 0]; + + const unsigned char a1 = orig[orig_pos + 3]; + const unsigned char a2 = orig[orig_pos_ + 3]; + const unsigned char a3 = orig[orig_pos__ + 3]; + const unsigned char a4 = orig[orig_pos___ + 3]; + + const int pos = y * dest_pitch + x * dest_depth; + + dest[pos + 2] = (r * ax + r__ * ax_) * ay + (r___ * ax + r_ * ax_) * ay_; + dest[pos + 1] = (g * ax + g__ * ax_) * ay + (g___ * ax + g_ * ax_) * ay_; + dest[pos + 0] = (b * ax + b__ * ax_) * ay + (b___ * ax + b_ * ax_) * ay_; + dest[pos + 3] = (a1 * ax + a3 * ax_) * ay + (a4 * ax + a2 * ax_) * ay_; + } + } + + { + lock_guard l2(mtx2); + image2.fill(Qt::transparent); + std::swap(image, image2); + } + + run_in_thread_async(dst->thread(), [this]() { dst->update(); }); +} + +vec2 pose_transform::project(const vec3 &point) +{ + vec3 ret = rotation * point; + num z = std::max<num>(.75f, 1 + translation.z()/-60); + num w = width, h = height; + num x = w * translation.x() / 2 / -40; + if (std::abs(x) > w/2) + x = x > 0 ? w/2 : w/-2; + num y = h * translation.y() / 2 / -40; + if (std::abs(y) > h/2) + y = y > 0 ? h/2 : h/-2; + return vec2(z * (ret.x() + x), z * (ret.y() + y)); +} + +vec3 pose_transform::project2(const vec3 &point) +{ + return rotation * point; +} + + +template<typename F> +inline void pose_transform::with_image_lock(F&& fun) +{ + lock_guard l(mtx2); + + fun(image2); +} |