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authorStanislaw Halik <sthalik@misaki.pl>2016-05-13 13:19:31 +0200
committerStanislaw Halik <sthalik@misaki.pl>2016-05-13 13:19:31 +0200
commit74d9f5e31428ef362033a63c10b781d943c5e5a5 (patch)
tree71e11ed620fa1d76577df07846e910970fe9210b /pose-widget
parent41a92ea7401c89c5696b3e1b2fa239458a92ff73 (diff)
many: remove unneeded implicit type conversion double <-> float
Diffstat (limited to 'pose-widget')
-rw-r--r--pose-widget/glwidget.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp
index 1b30e585..a2ed422e 100644
--- a/pose-widget/glwidget.cpp
+++ b/pose-widget/glwidget.cpp
@@ -34,13 +34,15 @@ void GLWidget::paintEvent ( QPaintEvent * event ) {
void GLWidget::rotateBy(float xAngle, float yAngle, float zAngle, float x, float y, float z)
{
+ using std::sin;
+ using std::cos;
- float c1 = cos(yAngle / 57.295781);
- float s1 = sin(yAngle / 57.295781);
- float c2 = cos(xAngle / 57.295781);
- float s2 = sin(xAngle / 57.295781);
- float c3 = cos(zAngle / 57.295781);
- float s3 = sin(zAngle / 57.295781);
+ float c1 = cos(yAngle / 57.295781f);
+ float s1 = sin(yAngle / 57.295781f);
+ float c2 = cos(xAngle / 57.295781f);
+ float s2 = sin(xAngle / 57.295781f);
+ float c3 = cos(zAngle / 57.295781f);
+ float s3 = sin(zAngle / 57.295781f);
rotation = rmat(c2*c3, -c2*s3, s2,
c1*s3+c3*s1*s2, c1*c3-s1*s2*s3, -c2*s1,
@@ -86,12 +88,14 @@ private:
inline GLWidget::vec3 GLWidget::normal(const vec3& p1, const vec3& p2, const vec3& p3)
{
+ using std::sqrt;
+
vec3 u = p2 - p1;
vec3 v = p3 - p1;
vec3 tmp = u.cross(v);
- num i = 1./sqrt(tmp.dot(tmp));
+ num i = 1/sqrt(tmp.dot(tmp));
return tmp * i;
}
@@ -199,7 +203,7 @@ void GLWidget::project_quad_texture() {
const unsigned char r___ = orig[orig_pos___ + 2];
const unsigned char g___ = orig[orig_pos___ + 1];
const unsigned char b___ = orig[orig_pos___ + 0];
-
+
const unsigned char a1 = orig[orig_pos + 3];
const unsigned char a2 = orig[orig_pos_ + 3];
const unsigned char a3 = orig[orig_pos__ + 3];
@@ -224,7 +228,7 @@ void GLWidget::project_quad_texture() {
GLWidget::vec2 GLWidget::project(const vec3 &point)
{
vec3 ret = rotation * point;
- num z = std::max<num>(.75, 1. + translation.z()/-60);
+ num z = std::max<num>(.75f, 1 + translation.z()/-60);
int w = width(), h = height();
num x = w * translation.x() / 2 / -40;
if (std::abs(x) > w/2)