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authorStanislaw Halik <sthalik@misaki.pl>2015-10-30 09:16:32 +0100
committerStanislaw Halik <sthalik@misaki.pl>2015-10-30 09:16:32 +0100
commit0739d5b595be9492c1e574192eba12174111e52c (patch)
tree01225d2335ff784b35b59a5438f8ea1e07535486 /proto-fsuipc/ftnoir_protocol_fsuipc.h
parent05b2f05b72c706908e961eff8c0e4aa70dcadbd3 (diff)
also rename protocol -> proto
Diffstat (limited to 'proto-fsuipc/ftnoir_protocol_fsuipc.h')
-rw-r--r--proto-fsuipc/ftnoir_protocol_fsuipc.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/proto-fsuipc/ftnoir_protocol_fsuipc.h b/proto-fsuipc/ftnoir_protocol_fsuipc.h
new file mode 100644
index 00000000..c8e91a42
--- /dev/null
+++ b/proto-fsuipc/ftnoir_protocol_fsuipc.h
@@ -0,0 +1,90 @@
+/* Homepage http://facetracknoir.sourceforge.net/home/default.htm *
+ * *
+ * ISC License (ISC) *
+ * *
+ * Copyright (c) 2015, Wim Vriend *
+ * *
+ * Permission to use, copy, modify, and/or distribute this software for any *
+ * purpose with or without fee is hereby granted, provided that the above *
+ * copyright notice and this permission notice appear in all copies. *
+ */
+#pragma once
+#ifndef INCLUDED_FSUIPCSERVER_H
+#define INCLUDED_FSUIPCSERVER_H
+
+#include <windows.h>
+#include <stdlib.h>
+#include "FSUIPC_User.h"
+#include "opentrack/plugin-api.hpp"
+#include "ui_ftnoir_fsuipccontrols.h"
+#include <QMessageBox>
+#include <QSettings>
+#include <QLibrary>
+#include <QProcess>
+#include <QDebug>
+#include <QFile>
+#include <QFileDialog>
+#include "opentrack/options.hpp"
+using namespace options;
+
+#define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"
+
+struct settings : opts {
+ value<QString> LocationOfDLL;
+ settings() :
+ opts("proto-fsuipc"),
+ LocationOfDLL(b, "dll-location", FSUIPC_FILENAME)
+ {}
+};
+
+#pragma pack(push,1) // All fields in structure must be byte aligned.
+typedef struct
+{
+ int Control; // Control identifier
+ int Value; // Value of DOF
+} TFSState;
+#pragma pack(pop)
+
+class FTNoIR_Protocol : public IProtocol
+{
+public:
+ FTNoIR_Protocol();
+ ~FTNoIR_Protocol() override;
+ bool correct();
+ void pose(const double* headpose);
+ QString game_name() {
+ return "Microsoft Flight Simulator X";
+ }
+private:
+ QLibrary FSUIPCLib;
+ double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
+ static int scale2AnalogLimits( float x, float min_x, float max_x );
+ settings s;
+};
+
+class FSUIPCControls: public IProtocolDialog
+{
+ Q_OBJECT
+public:
+ FSUIPCControls();
+ void register_protocol(IProtocol *) {}
+ void unregister_protocol() {}
+private:
+ Ui::UICFSUIPCControls ui;
+ settings s;
+private slots:
+ void doOK();
+ void doCancel();
+ void getLocationOfDLL();
+};
+
+class FTNoIR_ProtocolDll : public Metadata
+{
+public:
+ QString name() { return QString("FSUIPC -- Microsoft FS2002/FS2004"); }
+ QIcon icon() { return QIcon(":/images/fs9.png"); }
+};
+
+
+#endif//INCLUDED_FSUIPCSERVER_H
+//END