diff options
author | Stéphane Lenclud <github@lenclud.com> | 2020-09-02 16:19:37 +0200 |
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committer | Stéphane Lenclud <github@lenclud.com> | 2020-09-06 18:41:49 +0200 |
commit | abb14f0ba4ef4c072ae330bcefa0419b701bc88b (patch) | |
tree | d64feec80f5a726280446d846fe8c79a07f3f40c /tracker-easy/settings.h | |
parent | e25f81898371648a2e02d1da1f027ff5f189b1a1 (diff) |
tracker/easy: Adding support for Clip models where three vertices are arranged from top to bottom.
Close #1145
Diffstat (limited to 'tracker-easy/settings.h')
-rw-r--r-- | tracker-easy/settings.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/tracker-easy/settings.h b/tracker-easy/settings.h index b0f14417..4141ebe0 100644 --- a/tracker-easy/settings.h +++ b/tracker-easy/settings.h @@ -30,6 +30,7 @@ namespace EasyTracker { value<bool> iCustomModelThree{ b, "iCustomModelThree", true }; value<bool> iCustomModelFour{ b, "iCustomModelFour", false }; value<bool> iCustomModelFive{ b, "iCustomModelFive", false }; + value<bool> iClipModelThree{ b, "iClipModelThree", false }; // Custom model vertices value<int> iVertexTopX{ b, "iVertexTopX", 0 }, iVertexTopY{ b, "iVertexTopY", 0 }, iVertexTopZ{ b, "iVertexTopZ", 0 }; @@ -38,7 +39,10 @@ namespace EasyTracker { value<int> iVertexCenterX{ b, "iVertexCenterX", 0 }, iVertexCenterY{ b, "iVertexCenterY", 0 }, iVertexCenterZ{ b, "iVertexCenterZ", 0 }; value<int> iVertexTopRightX{ b, "iVertexTopRightX", 0 }, iVertexTopRightY{ b, "iVertexTopRightY", 0 }, iVertexTopRightZ{ b, "iVertexTopRightZ", 0 }; value<int> iVertexTopLeftX{ b, "iVertexTopLeftX", 0 }, iVertexTopLeftY{ b, "iVertexTopLeftY", 0 }, iVertexTopLeftZ{ b, "iVertexTopLeftZ", 0 }; - + // Clip model vertices + value<int> iVertexClipTopX{ b, "iVertexClipTopX", 0 }, iVertexClipTopY{ b, "iVertexClipTopY", 0 }, iVertexClipTopZ{ b, "iVertexClipTopZ", 0 }; + value<int> iVertexClipMiddleX{ b, "iVertexClipMiddleX", 0 }, iVertexClipMiddleY{ b, "iVertexClipMiddleY", 0 }, iVertexClipMiddleZ{ b, "iVertexClipMiddleZ", 0 }; + value<int> iVertexClipBottomX{ b, "iVertexClipBottomX", 0 }, iVertexClipBottomY{ b, "iVertexClipBottomY", 0 }, iVertexClipBottomZ{ b, "iVertexClipBottomZ", 0 }; value<int> fov{ b, "camera-fov", 56 }; |