diff options
author | Stéphane Lenclud <github@lenclud.com> | 2019-02-03 13:39:45 +0100 |
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committer | Stéphane Lenclud <github@lenclud.com> | 2019-02-07 13:24:14 +0100 |
commit | 57285c2269f53bc7ae61f40289edc9083432bc8a (patch) | |
tree | 4b60a68c39c21fe6ef8b13ea0abcbe9aa2bcc2e0 /tracker-kinect-face/kinect_face_tracker.cpp | |
parent | e2582c127addd7a3eaafb8cf8a63a5221c7aac20 (diff) |
Kinect: Better body look-up algorithm that should allow someone to look over your shoulder without the tracker getting confused.
Diffstat (limited to 'tracker-kinect-face/kinect_face_tracker.cpp')
-rw-r--r-- | tracker-kinect-face/kinect_face_tracker.cpp | 239 |
1 files changed, 138 insertions, 101 deletions
diff --git a/tracker-kinect-face/kinect_face_tracker.cpp b/tracker-kinect-face/kinect_face_tracker.cpp index ccac8aa9..b7ccfecf 100644 --- a/tracker-kinect-face/kinect_face_tracker.cpp +++ b/tracker-kinect-face/kinect_face_tracker.cpp @@ -417,141 +417,178 @@ HRESULT KinectFaceTracker::UpdateBodyData(IBody** ppBodies) } +float VectorLengthSquared(CameraSpacePoint point) +{ + float lenghtSquared = pow(point.X, 2) + pow(point.Y, 2) + pow(point.Z, 2); + + //result = Math.Sqrt(result); + return lenghtSquared; +} + +// +// Finds the closest body from the sensor if any +// +IBody* KinectFaceTracker::FindClosestBody(IBody** aBodies) +{ + IBody* result = nullptr; + float closestBodyDistance = std::numeric_limits<float>::max(); + + for(int i=0;i<BODY_COUNT;i++) + { + BOOLEAN tracked; + aBodies[i]->get_IsTracked(&tracked); + + if (tracked) + { + Joint joints[JointType_Count]; + HRESULT hr = aBodies[i]->GetJoints(JointType_Count,joints); + if (FAILED(hr)) + { + continue; + } + + auto currentLocation = joints[JointType_SpineBase].Position; + auto currentDistance = VectorLengthSquared(currentLocation); + + if (result == nullptr || currentDistance < closestBodyDistance) + { + result = aBodies[i]; + closestBodyDistance = currentDistance; + } + } + } + + return result; +} + +// +// Search our list of body for the one matching our id +// +IBody* KinectFaceTracker::FindTrackedBodyById(IBody** aBodies, UINT64 aTrackingId) +{ + float closestBodyDistance = std::numeric_limits<float>::max(); + + for (int i = 0; i < BODY_COUNT; i++) + { + BOOLEAN tracked; + HRESULT hr = aBodies[i]->get_IsTracked(&tracked); + + if (tracked) + { + if (SUCCEEDED(hr) && tracked) + { + UINT64 trackingId = 0; + hr = aBodies[i]->get_TrackingId(&trackingId); + + if (SUCCEEDED(hr) && aTrackingId == trackingId) + { + return aBodies[i]; + } + } + } + } + + return nullptr; +} + /// <summary> /// Processes new face frames /// </summary> void KinectFaceTracker::ProcessFaces() { - HRESULT hr; - IBody* ppBodies[BODY_COUNT] = { 0 }; - bool bHaveBodyData = SUCCEEDED(UpdateBodyData(ppBodies)); - + HRESULT hr=0; + IBody* bodies[BODY_COUNT] = { 0 }; // Each bodies will need to be released + bool bHaveBodyData = SUCCEEDED(UpdateBodyData(bodies)); if (!bHaveBodyData) { return; } - // TODO: Select closest body - // Just use the first body we find - BOOLEAN tracked; - int i = 0; - while (i < BODY_COUNT) + // Try keep tracking the same body + IBody* body = FindTrackedBodyById(bodies, iTrackingId); + if (body == nullptr) { - hr = ppBodies[i]->get_IsTracked(&tracked); - UINT64 trackingId = 0; - - if (SUCCEEDED(hr) && tracked) + // The body we were tracking is gone, try tracking the closest body if any + body = FindClosestBody(bodies); + if (body != nullptr) { - hr = ppBodies[i]->get_TrackingId(&trackingId); - + // Update our face source with our new body id + hr = body->get_TrackingId(&iTrackingId); if (SUCCEEDED(hr)) { // Tell our face source to use the given body id - hr = m_pFaceFrameSource->put_TrackingId(trackingId); - break; + hr = m_pFaceFrameSource->put_TrackingId(iTrackingId); + //OutputDebugStringA("Tracking new body!\n"); } - } - - i++; } - - // iterate through each face reader - for (int iFace = 0; iFace < BODY_COUNT; ++iFace) + // retrieve the latest face frame from this reader + IHighDefinitionFaceFrame* pFaceFrame = nullptr; + if (SUCCEEDED(hr)) { - // retrieve the latest face frame from this reader - IHighDefinitionFaceFrame* pFaceFrame = nullptr; hr = m_pFaceFrameReader->AcquireLatestFrame(&pFaceFrame); + } - BOOLEAN bFaceTracked = false; - if (SUCCEEDED(hr) && nullptr != pFaceFrame) - { - // check if a valid face is tracked in this face frame - hr = pFaceFrame->get_IsTrackingIdValid(&bFaceTracked); - } + BOOLEAN bFaceTracked = false; + if (SUCCEEDED(hr) && nullptr != pFaceFrame) + { + // check if a valid face is tracked in this face frame + hr = pFaceFrame->get_IsTrackingIdValid(&bFaceTracked); + } - if (SUCCEEDED(hr)) + if (SUCCEEDED(hr)) + { + if (bFaceTracked) { - if (bFaceTracked) + //OutputDebugStringA("Tracking face!\n"); + + //IFaceFrameResult* pFaceFrameResult = nullptr; + IFaceAlignment* pFaceAlignment = nullptr; + CreateFaceAlignment(&pFaceAlignment); // TODO: check return? + //D2D1_POINT_2F faceTextLayout; + + //hr = pFaceFrame->get_FaceFrameResult(&pFaceFrameResult); + + hr = pFaceFrame->GetAndRefreshFaceAlignmentResult(pFaceAlignment); + + // need to verify if pFaceFrameResult contains data before trying to access it + if (SUCCEEDED(hr) && pFaceAlignment != nullptr) { - //OutputDebugStringA("Tracking face!\n"); + hr = pFaceAlignment->get_FaceBoundingBox(&iFaceBox); + //pFaceFrameResult->get_FaceBoundingBoxInColorSpace(); - //IFaceFrameResult* pFaceFrameResult = nullptr; - IFaceAlignment* pFaceAlignment = nullptr; - CreateFaceAlignment(&pFaceAlignment); // TODO: check return? - //D2D1_POINT_2F faceTextLayout; + if (SUCCEEDED(hr)) + { + //hr = pFaceFrameResult->GetFacePointsInColorSpace(FacePointType::FacePointType_Count, facePoints); + hr = pFaceAlignment->get_HeadPivotPoint(&iFacePosition); + } - //hr = pFaceFrame->get_FaceFrameResult(&pFaceFrameResult); + if (SUCCEEDED(hr)) + { + //hr = pFaceFrameResult->get_FaceRotationQuaternion(&faceRotation); + hr = pFaceAlignment->get_FaceOrientation(&iFaceRotationQuaternion); + } - hr = pFaceFrame->GetAndRefreshFaceAlignmentResult(pFaceAlignment); + if (SUCCEEDED(hr)) + { + //hr = pFaceFrameResult->GetFaceProperties(FaceProperty::FaceProperty_Count, faceProperties); + } - // need to verify if pFaceFrameResult contains data before trying to access it - if (SUCCEEDED(hr) && pFaceAlignment != nullptr) + if (SUCCEEDED(hr)) { - hr = pFaceAlignment->get_FaceBoundingBox(&iFaceBox); - //pFaceFrameResult->get_FaceBoundingBoxInColorSpace(); - - if (SUCCEEDED(hr)) - { - //hr = pFaceFrameResult->GetFacePointsInColorSpace(FacePointType::FacePointType_Count, facePoints); - hr = pFaceAlignment->get_HeadPivotPoint(&iFacePosition); - } - - if (SUCCEEDED(hr)) - { - //hr = pFaceFrameResult->get_FaceRotationQuaternion(&faceRotation); - hr = pFaceAlignment->get_FaceOrientation(&iFaceRotationQuaternion); - } - - if (SUCCEEDED(hr)) - { - //hr = pFaceFrameResult->GetFaceProperties(FaceProperty::FaceProperty_Count, faceProperties); - } - - if (SUCCEEDED(hr)) - { - //hr = GetFaceTextPositionInColorSpace(ppBodies[0], &faceTextLayout); - } - - if (SUCCEEDED(hr)) - { - // draw face frame results - //m_pDrawDataStreams->DrawFaceFrameResults(0, &faceBox, facePoints, &faceRotation, faceProperties, &faceTextLayout); - } + //hr = GetFaceTextPositionInColorSpace(ppBodies[0], &faceTextLayout); } - SafeRelease(pFaceAlignment); - } - else - { - // face tracking is not valid - attempt to fix the issue - // a valid body is required to perform this step - if (bHaveBodyData) + if (SUCCEEDED(hr)) { - // check if the corresponding body is tracked - // if this is true then update the face frame source to track this body - IBody* pBody = ppBodies[iFace]; - if (pBody != nullptr) - { - BOOLEAN bTracked = false; - hr = pBody->get_IsTracked(&bTracked); - - UINT64 bodyTId; - if (SUCCEEDED(hr) && bTracked) - { - // get the tracking ID of this body - hr = pBody->get_TrackingId(&bodyTId); - if (SUCCEEDED(hr)) - { - // update the face frame source with the tracking ID - m_pFaceFrameSource->put_TrackingId(bodyTId); - } - } - } + // draw face frame results + //m_pDrawDataStreams->DrawFaceFrameResults(0, &faceBox, facePoints, &faceRotation, faceProperties, &faceTextLayout); } } + + SafeRelease(pFaceAlignment); } SafeRelease(pFaceFrame); @@ -559,9 +596,9 @@ void KinectFaceTracker::ProcessFaces() if (bHaveBodyData) { - for (int i = 0; i < _countof(ppBodies); ++i) + for (int i = 0; i < _countof(bodies); ++i) { - SafeRelease(ppBodies[i]); + SafeRelease(bodies[i]); } } } |