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authorStanislaw Halik <sthalik@misaki.pl>2016-10-01 16:49:34 +0200
committerStanislaw Halik <sthalik@misaki.pl>2016-10-01 16:49:34 +0200
commitb5e67864360d98145c67130bfdb3c4c56963c787 (patch)
treebca80d2b41eacf30205ef91ee09d043dba063ca3 /tracker-rift-080
parent29406db336d00a223fec9035044a5ca46ade1d3f (diff)
tracker/rift-{025,042,080}: fix gimbal lockopentrack-2.3-rc99p13
It was tested only on 080 but the API is almost the same on 042 and 025. Issue: #464 Reported-by: @Jerrow
Diffstat (limited to 'tracker-rift-080')
-rw-r--r--tracker-rift-080/ftnoir_tracker_rift_080.cpp30
1 files changed, 20 insertions, 10 deletions
diff --git a/tracker-rift-080/ftnoir_tracker_rift_080.cpp b/tracker-rift-080/ftnoir_tracker_rift_080.cpp
index 8522a540..a7d09035 100644
--- a/tracker-rift-080/ftnoir_tracker_rift_080.cpp
+++ b/tracker-rift-080/ftnoir_tracker_rift_080.cpp
@@ -1,16 +1,13 @@
/* Copyright: "i couldn't care less what anyone does with the 5 lines of code i wrote" - mm0zct */
#include "ftnoir_tracker_rift_080.h"
#include "api/plugin-api.hpp"
+#include "compat/util.hpp"
#include <QString>
-#include <OVR_CAPI.h>
#include <Extras/OVR_Math.h>
#include <OVR_CAPI_0_8_0.h>
-#include <cstdio>
-#include <cmath>
-
using namespace OVR;
Rift_Tracker::Rift_Tracker() : old_yaw(0), hmd(nullptr)
@@ -65,10 +62,23 @@ void Rift_Tracker::data(double *data)
ovrTrackingState ss = ovr_GetTrackingState(hmd, 0, false);
if (ss.StatusFlags & ovrStatus_OrientationTracked)
{
- auto pose = ss.HeadPose.ThePose;
- Quatf quat = pose.Orientation;
+ static constexpr float c_mult = 8;
+ static constexpr float c_div = 1/c_mult;
+
+ Vector3f axis;
+ float angle;
+
+ const Posef pose(ss.HeadPose.ThePose);
+ pose.Rotation.GetAxisAngle(&axis, &angle);
+ angle *= c_div;
+
float yaw, pitch, roll;
- quat.GetEulerAngles<Axis_Y, Axis_X, Axis_Z>(&yaw, &pitch, &roll);
+ Quatf(axis, angle).GetYawPitchRoll(&yaw, &pitch, &roll);
+
+ yaw *= c_mult;
+ pitch *= c_mult;
+ roll *= c_mult;
+
double yaw_ = double(yaw);
if (s.useYawSpring)
{
@@ -83,9 +93,9 @@ void Rift_Tracker::data(double *data)
data[Yaw] = yaw_ * -d2r;
data[Pitch] = double(pitch) * d2r;
data[Roll] = double(roll) * d2r;
- data[TX] = double(pose.Position.x) * -1e2;
- data[TY] = double(pose.Position.y) * 1e2;
- data[TZ] = double(pose.Position.z) * 1e2;
+ data[TX] = double(pose.Translation.x) * -1e2;
+ data[TY] = double(pose.Translation.y) * 1e2;
+ data[TZ] = double(pose.Translation.z) * 1e2;
}
}
}