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authorStanislaw Halik <sthalik@misaki.pl>2016-06-09 11:09:23 +0200
committerStanislaw Halik <sthalik@misaki.pl>2016-06-09 11:09:23 +0200
commit3a1458031b50fce43419a8b80924cc9439248c73 (patch)
treea98b4b333e8996b2aa659eaddd6e395f44f66990 /tracker-rift-080
parent5adefe58a9f927bb3fddb4ee7706492f7a6ec43e (diff)
tracker/rift-{025,042,080}: fix float/double promotions
The change was only read and compile-tested.
Diffstat (limited to 'tracker-rift-080')
-rw-r--r--tracker-rift-080/ftnoir_tracker_rift_080.cpp34
1 files changed, 20 insertions, 14 deletions
diff --git a/tracker-rift-080/ftnoir_tracker_rift_080.cpp b/tracker-rift-080/ftnoir_tracker_rift_080.cpp
index d5d6cbd6..c1a07407 100644
--- a/tracker-rift-080/ftnoir_tracker_rift_080.cpp
+++ b/tracker-rift-080/ftnoir_tracker_rift_080.cpp
@@ -6,6 +6,10 @@
#include "OVR_CAPI_0_8_0.h"
#include <cstdio>
+#ifndef M_PI
+# define M_PI 3.14159265358979323846
+#endif
+
using namespace OVR;
Rift_Tracker::Rift_Tracker() : old_yaw(0), hmd(nullptr)
@@ -43,27 +47,29 @@ void Rift_Tracker::data(double *data)
if (hmd)
{
ovrTrackingState ss = ovr_GetTrackingState(hmd, 0, false);
- if(ss.StatusFlags & ovrStatus_OrientationTracked) {
+ if (ss.StatusFlags & ovrStatus_OrientationTracked)
+ {
auto pose = ss.HeadPose.ThePose;
Quatf quat = pose.Orientation;
float yaw, pitch, roll;
quat.GetEulerAngles<Axis_Y, Axis_X, Axis_Z>(&yaw, &pitch, &roll);
+ double yaw_ = yaw;
if (s.useYawSpring)
{
- yaw = old_yaw*s.persistence + (yaw-old_yaw);
- if(yaw > s.deadzone)
- yaw -= s.constant_drift;
- if(yaw < -s.deadzone)
- yaw += s.constant_drift;
- old_yaw=yaw;
+ yaw_ = old_yaw*s.persistence + (yaw_-old_yaw);
+ if(yaw_ > s.deadzone)
+ yaw_ -= s.constant_drift;
+ if(yaw_ < -s.deadzone)
+ yaw_ += s.constant_drift;
+ old_yaw = yaw_;
}
- constexpr float d2r = 57.295781f;
- data[Yaw] = yaw * -d2r;
- data[Pitch] = pitch * d2r;
- data[Roll] = roll * d2r;
- data[TX] = pose.Position.x * -1e2;
- data[TY] = pose.Position.y * 1e2;
- data[TZ] = pose.Position.z * 1e2;
+ static constexpr double d2r = 180 / M_PI;
+ data[Yaw] = yaw_ * -d2r;
+ data[Pitch] = double(pitch) * d2r;
+ data[Roll] = double(roll) * d2r;
+ data[TX] = double(pose.Position.x) * -1e2;
+ data[TY] = double(pose.Position.y) * 1e2;
+ data[TZ] = double(pose.Position.z) * 1e2;
}
}
}