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authorStanislaw Halik <sthalik@misaki.pl>2017-03-28 23:51:27 +0200
committerStanislaw Halik <sthalik@misaki.pl>2017-03-28 23:51:27 +0200
commit68b8813965cdead743a70e8ee47458d8f1e21dd4 (patch)
tree8f6348420f092889b1f6567b827e001952e8cf46 /tracker-steamvr/dialog.cpp
parentf7e66633b3906c90342ff1bd857ab9b3d63dab8e (diff)
tracker/steamvr: fix vive rotation order
Submitted-by: @subnet- Issue: #353 cf. https://github.com/opentrack/opentrack/issues/352#issuecomment-289306146 The submitter's working on the roll code. sin^1 codomain is +-90 deg. so we better use the equivalent atan2(3) formula.
Diffstat (limited to 'tracker-steamvr/dialog.cpp')
-rw-r--r--tracker-steamvr/dialog.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/tracker-steamvr/dialog.cpp b/tracker-steamvr/dialog.cpp
index 1bfa5bcb..bbb8866d 100644
--- a/tracker-steamvr/dialog.cpp
+++ b/tracker-steamvr/dialog.cpp
@@ -7,11 +7,6 @@ steamvr_dialog::steamvr_dialog()
connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK()));
connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel()));
-
- for (unsigned i = 0; i < 6; i++)
- ui.rotation_order->addItem(QStringLiteral("order #%1").arg(i));
-
- tie_setting(s.order, ui.rotation_order);
}
void steamvr_dialog::doOK()