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authorStanislaw Halik <sthalik@misaki.pl>2017-04-14 04:36:01 +0200
committerStanislaw Halik <sthalik@misaki.pl>2017-04-14 04:36:16 +0200
commite7a89ee7a6fb2a4fc77c80b4e094bf8b2febe798 (patch)
treea4f6a899ff57a045b191dd3c7a216a1a7fd244b9 /tracker-steamvr/steamvr.cpp
parent0fb51451aa193c3e1ca3560409b9de99aa36fd9b (diff)
tracker/steamvr: don't reset seated pose for non-HMD
cf. https://github.com/opentrack/opentrack/issues/352#issuecomment-293885962
Diffstat (limited to 'tracker-steamvr/steamvr.cpp')
-rw-r--r--tracker-steamvr/steamvr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tracker-steamvr/steamvr.cpp b/tracker-steamvr/steamvr.cpp
index 80a71e1d..8998149c 100644
--- a/tracker-steamvr/steamvr.cpp
+++ b/tracker-steamvr/steamvr.cpp
@@ -252,11 +252,11 @@ bool steamvr::center()
{
if (v)
{
- // Reset yaw and position
- v->ResetSeatedZeroPose();
-
if (v->GetTrackedDeviceClass(device_index) == vr::ETrackedDeviceClass::TrackedDeviceClass_HMD)
{
+ // Reset yaw and position
+ v->ResetSeatedZeroPose();
+
// Use chaperone universe real world up instead of opentrack's initial pose centering
// Note: Controllers will be centered based on initial headset position.
// TODO: may want to center controller/tracker yaw and position (only) when used alone