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authorStanislaw Halik <sthalik@misaki.pl>2018-02-15 09:06:13 +0100
committerStanislaw Halik <sthalik@misaki.pl>2018-02-15 10:23:11 +0100
commit0a92bc147f91f3ecacdf66d995f01f9577107a86 (patch)
treed748f1b081cd37eb2b4a6cd6b5254433ba8b8dab /tracker-wii/wiiyourself/wiimote.cpp
parentd8327db8025e56500ebb0bef2ab45aa8963a36ca (diff)
clean up "static" and "constexpr" types
- use `static constexpr inline' to avoid requiring explicit declarations in object code - use `const Foo* const' to maybe put into readonly binary segment (at least for ELF DSOs) - `constexpr' in function scope has storage, avoid `static' - don't use `constexpr' where there's no advantage, like arrays We'd like to avoid overhead of atomic initialization for each function call. No idea how `static constexpr' requiring storage in the standard plays with atomic initialization requirement. Hearsay points that `constexpr' without `static' in block scope behaves more to our liking. It's all hazy though. I'm not 100% sure if `static inline constexpr' has any storage. Hopefully none, like a #define, and stuff bigger than registers gets coalesced within the same module, with small stuff being immediates.
Diffstat (limited to 'tracker-wii/wiiyourself/wiimote.cpp')
-rw-r--r--tracker-wii/wiiyourself/wiimote.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tracker-wii/wiiyourself/wiimote.cpp b/tracker-wii/wiiyourself/wiimote.cpp
index 956c4fc6..e1e49101 100644
--- a/tracker-wii/wiiyourself/wiimote.cpp
+++ b/tracker-wii/wiiyourself/wiimote.cpp
@@ -114,13 +114,13 @@ const unsigned wiimote::FreqLookup [TOTAL_FREQUENCIES] =
{ 0, 4200, 3920, 3640, 3360,
3130, 2940, 2760, 2610, 2470 };
-const TCHAR* wiimote::ButtonNameFromBit [TOTAL_BUTTON_BITS] =
+const TCHAR* const wiimote::ButtonNameFromBit [TOTAL_BUTTON_BITS] =
{ _T("Left") , _T("Right"), _T("Down"), _T("Up"),
_T("Plus") , _T("??") , _T("??") , _T("??") ,
_T("Two") , _T("One") , _T("B") , _T("A") ,
_T("Minus"), _T("??") , _T("??") , _T("Home") };
-const TCHAR* wiimote::ClassicButtonNameFromBit [TOTAL_BUTTON_BITS] =
+const TCHAR* const wiimote::ClassicButtonNameFromBit [TOTAL_BUTTON_BITS] =
{ _T("??") , _T("TrigR") , _T("Plus") , _T("Home"),
_T("Minus"), _T("TrigL") , _T("Down") , _T("Right") ,
_T("Up") , _T("Left") , _T("ZR") , _T("X") ,