diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2018-02-15 09:06:13 +0100 |
---|---|---|
committer | Stanislaw Halik <sthalik@misaki.pl> | 2018-02-15 10:23:11 +0100 |
commit | 0a92bc147f91f3ecacdf66d995f01f9577107a86 (patch) | |
tree | d748f1b081cd37eb2b4a6cd6b5254433ba8b8dab /tracker-wii/wiiyourself/wiimote.cpp | |
parent | d8327db8025e56500ebb0bef2ab45aa8963a36ca (diff) |
clean up "static" and "constexpr" types
- use `static constexpr inline' to avoid requiring
explicit declarations in object code
- use `const Foo* const' to maybe put into readonly
binary segment (at least for ELF DSOs)
- `constexpr' in function scope has storage, avoid
`static'
- don't use `constexpr' where there's no advantage,
like arrays
We'd like to avoid overhead of atomic initialization
for each function call. No idea how `static constexpr'
requiring storage in the standard plays with atomic
initialization requirement. Hearsay points that
`constexpr' without `static' in block scope behaves
more to our liking. It's all hazy though.
I'm not 100% sure if `static inline constexpr' has any
storage. Hopefully none, like a #define, and stuff
bigger than registers gets coalesced within the same
module, with small stuff being immediates.
Diffstat (limited to 'tracker-wii/wiiyourself/wiimote.cpp')
-rw-r--r-- | tracker-wii/wiiyourself/wiimote.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tracker-wii/wiiyourself/wiimote.cpp b/tracker-wii/wiiyourself/wiimote.cpp index 956c4fc6..e1e49101 100644 --- a/tracker-wii/wiiyourself/wiimote.cpp +++ b/tracker-wii/wiiyourself/wiimote.cpp @@ -114,13 +114,13 @@ const unsigned wiimote::FreqLookup [TOTAL_FREQUENCIES] = { 0, 4200, 3920, 3640, 3360, 3130, 2940, 2760, 2610, 2470 }; -const TCHAR* wiimote::ButtonNameFromBit [TOTAL_BUTTON_BITS] = +const TCHAR* const wiimote::ButtonNameFromBit [TOTAL_BUTTON_BITS] = { _T("Left") , _T("Right"), _T("Down"), _T("Up"), _T("Plus") , _T("??") , _T("??") , _T("??") , _T("Two") , _T("One") , _T("B") , _T("A") , _T("Minus"), _T("??") , _T("??") , _T("Home") }; -const TCHAR* wiimote::ClassicButtonNameFromBit [TOTAL_BUTTON_BITS] = +const TCHAR* const wiimote::ClassicButtonNameFromBit [TOTAL_BUTTON_BITS] = { _T("??") , _T("TrigR") , _T("Plus") , _T("Home"), _T("Minus"), _T("TrigL") , _T("Down") , _T("Right") , _T("Up") , _T("Left") , _T("ZR") , _T("X") , |