diff options
author | Stanislaw Halik <sthalik@misaki.pl> | 2019-06-21 13:40:39 +0200 |
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committer | Stanislaw Halik <sthalik@misaki.pl> | 2019-06-21 13:40:39 +0200 |
commit | 68a9ac0475aaf87db2b40940ae4ed88a67610d8e (patch) | |
tree | 0223d214fd2a72ea823bd2e5916c4413176bbedc /video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake | |
parent | 1896548fce4f4dd45155b65c2affa6596f6a993e (diff) |
video/ps3eye: kill wrong ps3eyedriver fork
Diffstat (limited to 'video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake')
-rw-r--r-- | video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake b/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake deleted file mode 100644 index e55e5849..00000000 --- a/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake +++ /dev/null @@ -1,122 +0,0 @@ - -# This module defines -# SDL2_LIBRARIES, the name of the library to link against -# SDL2_FOUND, if false, do not try to link to SDL2 -# SDL2_INCLUDE_DIRS, where to find SDL.h -# -# This module responds to the the flag: -# SDL2_BUILDING_LIBRARY -# If this is defined, then no SDL2main will be linked in because -# only applications need main(). -# Otherwise, it is assumed you are building an application and this -# module will attempt to locate and set the the proper link flags -# as part of the returned SDL2_LIBRARY variable. -# -# Don't forget to include SDLmain.h and SDLmain.m your project for the -# OS X framework based version. (Other versions link to -lSDL2main which -# this module will try to find on your behalf.) Also for OS X, this -# module will automatically add the -framework Cocoa on your behalf. -# -# -# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration -# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library -# (SDL2.dll, libsdl2.so, SDL2.framework, etc). -# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. -# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value -# as appropriate. These values are used to generate the final SDL2_LIBRARY -# variable, but when these values are unset, SDL2_LIBRARY does not get created. -# -# -# $SDL2DIR is an environment variable that would -# correspond to the ./configure --prefix=$SDL2DIR -# used in building SDL2. -# l.e.galup 9-20-02 -# -# Modified by Eric Wing. -# Added code to assist with automated building by using environmental variables -# and providing a more controlled/consistent search behavior. -# Added new modifications to recognize OS X frameworks and -# additional Unix paths (FreeBSD, etc). -# Also corrected the header search path to follow "proper" SDL guidelines. -# Added a search for SDL2main which is needed by some platforms. -# Added a search for threads which is needed by some platforms. -# Added needed compile switches for MinGW. -# -# On OSX, this will prefer the Framework version (if found) over others. -# People will have to manually change the cache values of -# SDL2_LIBRARY to override this selection or set the CMake environment -# CMAKE_INCLUDE_PATH to modify the search paths. -# -# Note that the header path has changed from SDL2/SDL.h to just SDL.h -# This needed to change because "proper" SDL convention -# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability -# reasons because not all systems place things in SDL2/ (see FreeBSD). - -#============================================================================= -# Copyright 2003-2009 Kitware, Inc. -# -# Distributed under the OSI-approved BSD License (the "License"); -# see accompanying file Copyright.txt for details. -# -# This software is distributed WITHOUT ANY WARRANTY; without even the -# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -# See the License for more information. -#============================================================================= -# (To distribute this file outside of CMake, substitute the full -# License text for the above reference.) - -# message("<FindSDL2.cmake>") - -SET(SDL2_SEARCH_PATHS - ~/Library/Frameworks - /Library/Frameworks - /usr/local - /usr - /sw # Fink - /opt/local # DarwinPorts - /opt/csw # Blastwave - /opt - ${SDL2_DIR} -) - -FIND_PATH(SDL2_INCLUDE_DIR SDL.h - PATH_SUFFIXES include/SDL2 include - PATHS ${SDL2_SEARCH_PATHS} -) - -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(PATH_SUFFIXES lib64 lib/x64 lib) -else() - set(PATH_SUFFIXES lib32 lib/x86 lib) -endif() - -FIND_LIBRARY(SDL2_LIBRARY - NAMES SDL2 - HINTS - $ENV{SDL2DIR} - PATH_SUFFIXES ${PATH_SUFFIXES} - PATHS ${SDL2_SEARCH_PATHS} -) - -if(SDL2_LIBRARY) - set(SDL2_LIBRARIES "${SDL2_LIBRARY}") -endif() - -IF(SDL2_LIBRARIES) - # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. - # CMake doesn't display the -framework Cocoa string in the UI even - # though it actually is there if I modify a pre-used variable. - # I think it has something to do with the CACHE STRING. - # So I use a temporary variable until the end so I can set the - # "real" variable in one-shot. - IF(APPLE) - list(APPEND SDL2_LIBRARIES "-framework Cocoa") - ENDIF(APPLE) -ENDIF() - -if(SDL2_INCLUDE_DIR) - set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}") -endif() - -INCLUDE(FindPackageHandleStandardArgs) -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS) |