diff options
-rw-r--r-- | tracker-pt/point_extractor.cpp | 170 | ||||
-rw-r--r-- | tracker-pt/point_extractor.h | 6 |
2 files changed, 63 insertions, 113 deletions
diff --git a/tracker-pt/point_extractor.cpp b/tracker-pt/point_extractor.cpp index 4bd92d44..2473ebc3 100644 --- a/tracker-pt/point_extractor.cpp +++ b/tracker-pt/point_extractor.cpp @@ -37,26 +37,24 @@ corresponding location is a good candidate for the extracted point. The idea similar to the window scaling suggested in Berglund et al. "Fast, bias-free algorithm for tracking single particles with variable size and shape." (2008). */ -static cv::Vec2d MeanShiftIteration(const cv::Mat &frame_gray, const cv::Vec2d ¤t_center, double filter_width) +static cv::Vec2d MeanShiftIteration(const cv::Mat& frame_gray, const cv::Vec2d& current_center, double filter_width) { // Most amazingling this function runs faster with doubles than with floats. const double s = 1.0 / filter_width; double m = 0; cv::Vec2d com(0.0, 0.0); - for (int i = 0; i < frame_gray.rows; i++) + const int h = frame_gray.rows, w = frame_gray.cols; + for (int i = 0; i < h; i++) { - auto frame_ptr = (uint8_t *)frame_gray.ptr(i); - for (int j = 0; j < frame_gray.cols; j++) + auto frame_ptr = (const unsigned char* OTR_RESTRICT)frame_gray.ptr(i); + for (int j = 0; j < w; j++) { double val = frame_ptr[j]; - val = val * val; // taking the square wights brighter parts of the image stronger. - { - double dx = (j - current_center[0])*s; - double dy = (i - current_center[1])*s; - double f = std::max(0.0, 1.0 - dx*dx - dy*dy); - val *= f; - } + double dx = (j - current_center[0])*s; + double dy = (i - current_center[1])*s; + double f = std::max(0.0, 1.0 - dx*dx - dy*dy); + val *= f; m += val; com[0] += j * val; com[1] += i * val; @@ -70,6 +68,7 @@ static cv::Vec2d MeanShiftIteration(const cv::Mat &frame_gray, const cv::Vec2d & else return current_center; } +// End of mean shift code. At this point, blob positions are updated which hopefully less noisy less biased values. PointExtractor::PointExtractor() { @@ -115,7 +114,7 @@ void PointExtractor::extract_points(const cv::Mat& frame, cv::Mat& preview_frame static constexpr double max_radius = 15; const double radius = max(0., (max_radius-min_radius) * s.threshold / 255 + min_radius); - const float* ptr = reinterpret_cast<const float*>(hist.ptr(0)); + const float* ptr = reinterpret_cast<const float* OTR_RESTRICT>(hist.ptr(0)); const unsigned area = unsigned(round(3 * M_PI * radius*radius)); const unsigned sz = unsigned(hist.cols * hist.rows); unsigned thres = 1; @@ -138,10 +137,11 @@ void PointExtractor::extract_points(const cv::Mat& frame, cv::Mat& preview_frame frame_bin.copyTo(frame_blobs); unsigned idx = 0; - for (int y=0; y < frame_blobs.rows; y++) + const int h = frame_blobs.rows, w = frame_blobs.cols; + for (int y=0; y < h; y++) { - const unsigned char* ptr_bin = frame_blobs.ptr(y); - for (int x=0; x < frame_blobs.cols; x++) + const unsigned char* OTR_RESTRICT ptr_bin = frame_blobs.ptr(y); + for (int x=0; x < w; x++) { if (ptr_bin[x] != 255) continue; @@ -153,87 +153,20 @@ void PointExtractor::extract_points(const cv::Mat& frame, cv::Mat& preview_frame cv::Scalar(idx), &rect, cv::Scalar(0), - cv::Scalar(0), - 8); + cv::Scalar(0)); - // these are doubles since m10 and m01 could overflow theoretically - // log2(255^2 * 640^2 * pi) > 36 - double m10 = 0; - double m01 = 0; - // norm can't overflow since there's no 640^2 component - int norm = 0; - int cnt = 0; + const double radius = sqrt(rect.width * rect.height / M_PI); + if (radius > region_size_max || radius < region_size_min) + continue; - for (int i=rect.y; i < (rect.y+rect.height); i++) - { - unsigned char* ptr_blobs = frame_blobs.ptr(i); - const unsigned char* ptr_gray = frame_gray.ptr(i); - for (int j=rect.x; j < (rect.x+rect.width); j++) - { - if (ptr_blobs[j] != idx) - continue; - - ptr_blobs[j] = 0; - - // square as a weight gives better results - const int val(int(ptr_gray[j]) * int(ptr_gray[j])); - - norm += val; - m01 += i * val; - m10 += j * val; - cnt++; - } - } - if (norm > 0) - { - const double radius = sqrt(cnt / M_PI), N = double(norm); - if (radius > region_size_max || radius < region_size_min) - continue; - - blob b(radius, cv::Vec2d(m10 / N, m01 / N), N/sqrt(double(cnt)), rect); - blobs.push_back(b); - - { - static const f offx = 10, offy = 7.5; - const f cx = preview_frame.cols / f(frame.cols), - cy = preview_frame.rows / f(frame.rows); - cv::Point p(iround(b.pos[0] * cx), iround(b.pos[1] * cy)); - - static const cv::Scalar color(0, 255, 0); - - cv::circle(preview_frame, p, b.radius, color); - - { - const int len = iround(b.radius * 1.25) + 1; - cv::line(preview_frame, - cv::Point(p.x - len, p.y), - cv::Point(p.x + len, p.y), - color); - cv::line(preview_frame, - cv::Point(p.x, p.y - len), - cv::Point(p.x, p.y + len), - color); - } - - char buf[64]; - sprintf(buf, "%.2fpx", radius); - - cv::putText(preview_frame, - buf, - cv::Point(iround(b.pos[0]*cx+offx), iround(b.pos[1]*cy+offy)), - cv::FONT_HERSHEY_PLAIN, - 1, - cv::Scalar(0, 0, 255), - 1); - } - - if (idx >= max_blobs) goto end; - } + blobs.push_back(blob { radius, cv::Vec2d(rect.x/* + rect.width/2.*/, rect.y/* + rect.height/2.*/), rect }); + + if (idx >= max_blobs) goto end; } } end: - sort(blobs.begin(), blobs.end(), [](const blob& b1, const blob& b2) -> bool { return b2.brightness < b1.brightness; }); + sort(blobs.begin(), blobs.end(), [](const blob& b1, const blob& b2) { return b2.radius < b1.radius; }); const int W = frame.cols; const int H = frame.rows; @@ -243,35 +176,59 @@ end: blob &b = blobs[idx]; cv::Rect rect = b.rect; - rect.x -= rect.width / 2; - rect.y -= rect.height / 2; - rect.width *= 2; - rect.height *= 2; - rect &= cv::Rect(0, 0, W, H); // crop at frame boundaries - cv::Mat frame_roi = frame_gray(rect); - // smaller values mean more changes. 1 makes too many changes while 1.5 makes about .1 - // seems values close to 1.3 reduce noise best with about .15->.2 changes - static constexpr double radius_c = 1.3; + static constexpr double radius_c = 2; const double kernel_radius = b.radius * radius_c; cv::Vec2d pos(b.pos[0] - rect.x, b.pos[1] - rect.y); // position relative to ROI. - for (int iter = 0; iter < 10; ++iter) + int iter; (void)iter; + for (iter = 0; iter < 10; ++iter) { - cv::Vec2d com_new = MeanShiftIteration(frame_roi, pos, kernel_radius); + cv::Vec2d com_new = MeanShiftIteration(frame_roi, com_new, kernel_radius); cv::Vec2d delta = com_new - pos; pos = com_new; if (delta.dot(delta) < 1e-3) break; } - b.pos[0] = pos[0] + rect.x; - b.pos[1] = pos[1] + rect.y; + b.pos = cv::Vec2d(pos[0] + rect.x, pos[1] + rect.y); + + { + static const f offx = 10, offy = 7.5; + const f cx = preview_frame.cols / f(frame.cols), + cy = preview_frame.rows / f(frame.rows), + c = .5*(cx+cy); + cv::Point p(iround(b.pos[0] * cx), iround(b.pos[1] * cy)); + + static const cv::Scalar color(0, 255, 0); + + { + const int len = iround(b.radius * c * 1.1) + 1; + cv::line(preview_frame, + cv::Point(p.x - len, p.y), + cv::Point(p.x + len, p.y), + color); + cv::line(preview_frame, + cv::Point(p.x, p.y - len), + cv::Point(p.x, p.y + len), + color); + } + + char buf[32]; + sprintf(buf, "%.2fpx", b.radius); + + cv::putText(preview_frame, + buf, + cv::Point(iround(b.pos[0]*cx+offx), iround(b.pos[1]*cy+offy)), + cv::FONT_HERSHEY_PLAIN, + 1, + cv::Scalar(0, 0, 255), + 1); + } } - // End of mean shift code. At this point, blob positions are updated which hopefully less noisy less biased values. points.reserve(max_blobs); points.clear(); @@ -284,8 +241,3 @@ end: } } -PointExtractor::blob::blob(double radius, const cv::Vec2d& pos, double brightness, cv::Rect& rect) : - radius(radius), brightness(brightness), pos(pos), rect(rect) -{ - //qDebug() << "radius" << radius << "pos" << pos[0] << pos[1]; -} diff --git a/tracker-pt/point_extractor.h b/tracker-pt/point_extractor.h index f931edd5..3c0b76d8 100644 --- a/tracker-pt/point_extractor.h +++ b/tracker-pt/point_extractor.h @@ -38,13 +38,11 @@ private: cv::Mat hist; cv::Mat frame_blobs; - struct blob + struct blob final { - double radius, brightness; + double radius; vec2 pos; cv::Rect rect; - - blob(double radius, const cv::Vec2d& pos, double brightness, cv::Rect &rect); }; std::vector<blob> blobs; |